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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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USAFDEMO.EXE
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data1.cab
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Game_Data
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Missions
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TABLESSTRUCT.INI
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INI File
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1999-10-01
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59KB
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1,339 lines
[Tables];_______________________________________
Table00=AWACSRoute
Table01=Action
Table02=ActionEnum
Table03=Airports
Table04=AllOutWarExt
Table05=ArenaExt
Table06=AudioType
Table07=BaseObject
Table08=BoatExt
Table09=Brain
Table10=BrainAction
Table11=BrainCondition
Table12=BrainRule
Table13=Campaign
Table14=CampaignData
Table15=CampaignType
Table16=Category
Table17=ChangeablePlanes
Table18=CloudsEnum
Table19=ColorEnum
Table20=CommandEnum
Table21=Condition
Table22=ConditionEnum
Table23=Context
Table24=DebriefCategoryEnum
Table25=DebriefEvent
Table26=DebriefSubcategoryEnum
Table27=DefaultKeyboard&JoystickMappings
Table28=DustParametersEnum
Table29=Entity
Table30=EntityTemplate
Table31=EventAction
Table32=EventCondition
Table33=EventRule
Table34=EventsEnum
Table35=FlightLevelData
Table36=Formation
Table37=FormationCategoryAltitude
Table38=FormationCategoryBrains
Table39=FormationMember
Table40=FormationName
Table41=FormationOffset
Table42=FormationTemplate
Table43=FormationTypeEnum
Table44=Game
Table45=GameDesigners
Table46=GraphicRep
Table47=GroundVehicleExt
Table48=InfluencedEntity
Table49=Keyboard&JoystickMappings
Table50=Lineup
Table51=Loadout
Table52=LoadoutDefault
Table53=LoadoutFilterEnum
Table54=LogicalOperatorEnum
Table55=LowresBaseNames
Table56=Medal
Table57=MinimumRequiredResources
Table58=Mission
Table59=MissionBriefText
Table60=MissionData
Table61=MissionEditorEnum
Table62=MissionList
Table63=MissionSide
Table64=MissionSideData
Table65=MotionScript
Table66=MotionScriptEnum
Table67=Msg
Table68=NameEnum
Table69=ObjectData
Table70=ObjectHierarchy
Table71=ObjectTypeEnum
Table72=OperatorEnum
Table73=PassFailTermsEnum
Table74=Path
Table75=PlaneExt
Table76=PlayerData
Table77=PlayerRank
Table78=Preferences
Table79=QmeObjects
Table80=RankData
Table81=RankEnum
Table82=ReactionEvent
Table83=ReorgEnum
Table84=ResourceCategoryEnum
Table85=ResourceManagement
Table86=ResourceNameEnum
Table87=ResourcesRequiredForNextMission
Table88=SideEnum
Table89=StationaryExt
Table90=TakeoffLocations
Table91=TemplateMission
Table92=Terrain
Table93=TimeEvent
Table94=TowerMsg
Table95=TriggerScript
Table96=TriggerScriptEnum
Table97=TsdFilterCategory
Table98=UserMissionExt
Table99=Waypoint
Table100=WeaponCategoryEnum
Table101=WeaponConfiguration
Table102=WeaponData
Table103=WeaponExt
Table104=WeaponSide
Table105=WeaponTypeEnum
Table106=WingmanCommandsEnum
Table107=Wizard
Table108=WizardStage
Table109=WptStageEnum
[AWACSRoute];_______________________________________
Group=Mission
Column0Prop=PathPtr,Path:Name,0,1,0,?
Column1Prop=Side,SideEnum:Name,0,1,0,?
Column2Prop=RouteNumber,int,0,1,0,?
Column3Prop=CombatZone,int,0,1,0,?
Key=0|
[Action];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Type,ActionEnum:Name,[None],1,0,?
Column2Prop=Description,string,[None],1,0,?
Column3Prop=Field1Label,string,[None],1,0,?
Column4Prop=Field1Type,string,[None],1,0,?
Column5Prop=Field2Label,string,[None],1,0,?
Column6Prop=Field2Type,string,[None],1,0,?
Column7Prop=Field3Label,string,[None],1,0,?
Column8Prop=Field3Type,string,[None],1,0,?
Column9Prop=Field4Label,string,[None],1,0,?
Column10Prop=Field4Type,string,[None],1,0,?
Column11Prop=BrainSupported,bool,1,1,0,?
Column12Prop=EventSupported,bool,0,1,0,?
Column13Prop=WeaponCategoryPtr,WeaponCategoryEnum:Name,0,1,0,?
Column14Prop=FireIntervals,int,0,1,0,?
Column15Prop=RippleSize,int,1,1,0,?
Column16Prop=RippleSpace,int,0,1,0,?
Column17Prop=AppearInUME,bool,0,1,0,?
Key=0|
[ActionEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Column2Prop=Field1Label,string,[None],1,0,?
Column3Prop=Field1Type,string,[None],1,0,?
Column4Prop=Field2Label,string,[None],1,0,?
Column5Prop=Field2Type,string,[None],1,0,?
Column6Prop=Field3Label,string,[None],1,0,?
Column7Prop=Field3Type,string,[None],1,0,?
Column8Prop=BrainSupported,bool,1,1,0,?
Column9Prop=EventSupported,bool,0,1,0,?
Key=0|
[Airports];_______________________________________
Group=Admin
Column0Prop=AirportName,string,[None],1,1,The airport name.
Column1Prop=TerrainPtr,Terrain:Name,[None],1,0,The terrain where the airport is located
Column2Prop=DisplayName,string,[None],1,0,The airport name to be display.
Column3Prop=Radius,float,0,1,1,Objects within this radius are in takeoff stage.
Column4Prop=X,float,0,1,1,The X position of the airport center
Column5Prop=Y,float,0,1,1,Y position.
Key=0|
[AllOutWarExt];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,Primary key.
Column1Prop=RevivalDelay,int,0,1,0,Defines the delay time for revival (in secs).
Column2Prop=WarZoneCenterX,float,0,1,0,Written by mission designers.
Column3Prop=WarZoneCenterY,float,0,1,0,Written by mission designers.
Column4Prop=WarZoneCenterZ,float,0,1,0,Written by mission designers.
Column5Prop=IsGunsOnly,bool,0,1,0,If true then load guns only
Column6Prop=IsWeaponReloaded,bool,1,1,0,False means no reloading of weapons.
Key=0|
[ArenaExt];_______________________________________
Group=Admin
Column0Prop=Name,string,0,1,0,?
Column1Prop=RegenerationFactor,int,0,1,0,?
Column2Prop=DestructionPressureUnits,int,0,1,0,?
Column3Prop=DestructionPenetrationFactor,int,0,1,0,?
Column4Prop=DestructionHitsNumber,int,0,1,0,?
Column5Prop=ExplosionPressureUnits,int,0,1,0,?
Column6Prop=ExplosionPenetrationFactor,int,0,1,0,?
Column7Prop=ExplosionRadius,float,0,1,0,?
Column8Prop=Score,int,0,1,0,?
Key=0|
[AudioType];_______________________________________
Group=Admin
Column0Prop=Type,string,General,1,0,?
Column1Prop=SubType,string,[None],1,0,?
Key=0|1|
[BaseObject];_______________________________________
Group=Admin
Column0Prop=Name,NameEnum:ShortName,[None],1,0,?
Column1Prop=DisplayName,string,[None],1,0,The base-object display name for the Tactical Display.
Column2Prop=ObjectType,ObjectTypeEnum:ObjectTypeEnum,[None],1,0,?
Column3Prop=ObjectSubType,ObjectTypeEnum:ObjectSubTypeEnum,[None],1,0,?
Column4Prop=TsdFilterCat,TsdFilterCategory:FilterCategory,[None],1,0,How the object dispays on TSD
Column5Prop=DebriefCategoryPtr,DebriefCategoryEnum:Name,Other,1,0,Defines the object category for the debrief screen.
Column6Prop=DebriefSubcategoryPtr,DebriefSubcategoryEnum:Category,Buildings,1,0,Ctegory for kill tally display in pilot records
Column7Prop=DefaultBrain,Brain:Name,[None],1,0,?
Column8Prop=DefaultSide,SideEnum:Name,[Blue],1,0,?
Column9Prop=Fuel,int,0,1,0,?
Column10Prop=BasicOperationWeight,float,0,1,0,?
Column11Prop=MaxTakeOffWeight,float,0,1,0,?
Column12Prop=ArmorFactor,float,0,1,0,Value between 0 to 1
Column13Prop=DustLevel,DustParametersEnum:Name,[None],1,0,Defines the level of dust for the selected Base-Object
Column14Prop=Vulnerability,float,0,1,0,?
Column15Prop=Collidable,bool,1,1,0,?
Column16Prop=Visible,bool,1,1,0,?
Column17Prop=NormalGraphicRepPtr,GraphicRep:Name,[None],1,0,?
Column18Prop=SecondGraphicRepPtr,GraphicRep:Name,[None],1,0,?
Column19Prop=DestroyedGraphicRepPtr,GraphicRep:Name,[None],1,0,?
Column20Prop=VoiceNamePtr,Msg:Name,[None],1,0,?
Column21Prop=HelpTip,string,[None],1,0,For Tactical Display
Column22Prop=Description,string,[None],1,0,?
Column23Prop=StationsQuantity,int,11,1,0,?
Column24Prop=Personnel,int,1,1,0,?
Column25Prop=BoundingCubeLength,float,0,1,0,?
Column26Prop=AppearOnRWR,bool,1,1,0,?
Column27Prop=AppearInAGRadar,bool,1,1,0,?
Column28Prop=AppearInAARadar,bool,1,1,0,?
Column29Prop=AppearInHarm,bool,1,1,0,?
Column30Prop=AppearInFlir,bool,1,1,0,?
Column31Prop=AppearInContrast,bool,1,1,0,?
Column32Prop=AppearOnTSD,bool,1,1,0,?
Column33Prop=RcsValue,int,100,1,0,?
Column34Prop=KillScoreBonus,int,0,1,0,?
Column35Prop=LossScoreBonus,int,0,1,0,?
Column36Prop=BlueIconFileName,string,[None],1,0,?
Column37Prop=RedIconFileName,string,[None],1,0,?
Column38Prop=GreenIconFileName,string,[None],1,0,?
Column39Prop=2DPictureFileName,string,[None],1,0,?
Column40Prop=WeaponPtr,WeaponExt:Name,0,1,0,?
Column41Prop=StationaryPtr,StationaryExt:Name,0,1,0,?
Column42Prop=BoatPtr,BoatExt:Name,0,1,0,?
Column43Prop=GroundVehiclePtr,GroundVehicleExt:Name,0,1,0,?
Column44Prop=PlanePtr,PlaneExt:Name,0,1,0,?
Column45Prop=ArenaPtr,ArenaExt:Name,0,1,0,?
Column46Prop=AppearInUME,bool,0,1,0,Case false - the entry doesn't appear in the UME list boxes.
Key=0|
[BoatExt];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Key=0|
[Brain];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=BrainFilter,bool,1,1,0,?
Column2Prop=Description,string,[None],1,0,?
Column3Prop=AppearInUME,bool,0,1,0,Case false- does not appear in the UME list boxes.
Column4Prop=CategoryPtr,Category:Name,[None],1,0,Filtering brains according to the category they belong to.
Key=0|
[BrainAction];_______________________________________
Group=Admin
Column0Prop=BrainNamePtr,Brain:Name,[None],0,0,?
Column1Prop=BrainRulePtr,BrainRule:Name,[None],0,0,?
Column2Prop=NamePtr,Action:Name,[None],1,0,?
Column3Prop=BrainPtr,Brain:Name,[None],1,0,?
Column4Prop=MsgPtr,Msg:Name,[None],1,0,?
Column5Prop=DelayTime,float,0,1,0,?
Column6Prop=Param1,string,[None],1,0,?
Column7Prop=Param2,string,[None],1,0,?
Column8Prop=Param3,string,[None],1,0,?
Key=0|1|2|
[BrainCondition];_______________________________________
Group=Admin
Column0Prop=BrainNamePtr,Brain:Name,[None],0,0,?
Column1Prop=BrainRulePtr,BrainRule:Name,[None],0,0,?
Column2Prop=ConditionType,Condition:Name,[None],1,0,?
Column3Prop=OperatorType,OperatorEnum:Name,==,1,0,?
Column4Prop=Param1,string,[None],1,0,?
Column5Prop=Param2,string,[None],1,0,?
Column6Prop=Param3,string,[None],1,0,?
Column7Prop=Param4,string,[None],1,0,?
Column8Prop=LogicalOperator,LogicalOperatorEnum:Name,And,1,0,?
Key=0|1|2|
[BrainRule];_______________________________________
Group=Admin
Column0Prop=BrainPtr,Brain:Name,[None],0,0,?
Column1Prop=Number,int,1,1,0,?
Column2Prop=Name,string,[None],1,0,?
Column3Prop=RuleDescription,string,[None],1,0,?
Column4Prop=ContinueFlag,bool,1,1,0,?
Column5Prop=NextRule,BrainRule:Number,0,1,0,?
Key=0|1|
[Campaign];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],0,0,?
Column1Prop=Type,CampaignType:Type,[None],1,0,?
Column2Prop=SubType,CampaignType:SubType,[None],1,0,?
Column3Prop=Description,string,[None],1,0,?
Column4Prop=CompletionPictureFileName,string,[None],1,0,?
Column5Prop=BriefingFileName,string,[None],1,0,?
Column6Prop=CampaignMedalPtr,Medal:Name,0,1,0,?
Column7Prop=CampaignMedalMsg,string,0,1,0,annuncment text
Column8Prop=IsResourceManaged,bool,0,1,0,?
Column9Prop=EndMovie,string,[None],1,0,movie to be played when the campaignends
Key=0|
[CampaignData];_______________________________________
Group=Player
Column0Prop=CampaignPtr,Campaign:Name,[None],1,0,Points to campaign
Column1Prop=Active,bool,0,1,0,True if the selected campaign is being played
Column2Prop=CampaignFailed,bool,0,1,0,True if all player is out of resources.
Column3Prop=CampaignCompleted,bool,0,1,0,True if campaign is completed
Column4Prop=WeaponSupplyMissionsFlown,int,0,1,0,How many supply missions were flown
Column5Prop=PlaneSupplyMissionsFlown,int,0,1,0,How many supply missions were flown
Column6Prop=MedalGranted,bool,0,1,0,True if medal is granted
Key=0|
[CampaignType];_______________________________________
Group=Admin
Column0Prop=Type,string,[None],1,0,?
Column1Prop=SubType,string,[None],1,0,?
Key=0|1|
[Category];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Controllable,bool,0,1,0,Defines if formations of this category are controllable.
Column2Prop=WPMinSpeed,float,0,1,0,?
Column3Prop=WPMaxSpeed,float,0,1,0,?
Column4Prop=WPDefaultSpeed,float,0,1,0,?
Column5Prop=WPDefaultAltitude,float,0,1,0,?
Column6Prop=AGLDefaultAltitude,float,0,1,0,The default AGL of the category.
Key=0|
[ChangeablePlanes];_______________________________________
Group=Mission
Column0Prop=Name,BaseObject:Name,[None],1,0,Defines the list of the planes to choose from in a mission.
Key=0|
[CloudsEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,CLEAR,1,0,Types of clouds (weather).
Column1Prop=Number,int,0,1,0,?
Key=0|
[ColorEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=RGB,int,0,1,0,?
Key=0|
[CommandEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,Name of Command
Column1Prop=Fighter Command,bool,0,1,0,valid for fighters
Column2Prop=Support Command,bool,0,1,0,Valid for supprt planes
Column3Prop=Air Defence Command,bool,0,1,0,valid for SAM and AAA
Column4Prop=Convoy Command,bool,0,1,0,Valid for Convoys
Key=0|
[Condition];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Type,ConditionEnum:Name,[None],1,0,?
Column2Prop=Description,string,[None],1,1,?
Column3Prop=Field1Label,string,[None],1,0,?
Column4Prop=Field1Type,string,[None],1,0,?
Column5Prop=Field2Label,string,[None],1,0,?
Column6Prop=Field2Type,string,[None],1,0,?
Column7Prop=Field3Label,string,[None],1,0,?
Column8Prop=Field3Type,string,[None],1,0,?
Column9Prop=Field4Label,string,[None],1,0,?
Column10Prop=Field4Type,string,[None],1,0,?
Column11Prop=BrainSupported,bool,1,1,0,?
Column12Prop=EventSupported,bool,0,1,0,?
Column13Prop=AppearInUME,bool,0,1,0,Case false. doesn't appear in the UME.
Key=0|
[ConditionEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Column2Prop=Field1Label,string,[None],1,0,?
Column3Prop=Field1Type,string,[None],1,0,?
Column4Prop=Field2Label,string,[None],1,0,?
Column5Prop=Field2Type,string,[None],1,0,?
Column6Prop=Field3Label,string,[None],1,0,?
Column7Prop=Field3Type,string,[None],1,0,?
Column8Prop=Field4Label,string,[None],1,0,?
Column9Prop=Field4Type,string,[None],1,0,?
Column10Prop=BrainSupported,bool,1,1,0,?
Column11Prop=EventSupported,bool,0,1,0,?
Key=0|
[Context];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,The Context name.
Column1Prop=MissionTab,int,0,1,0,?
Column2Prop=PlayableTab,int,0,1,0,?
Column3Prop=FighterTab,int,0,1,0,?
Column4Prop=SupportTab,int,0,1,0,?
Column5Prop=SAMTab,int,0,1,0,?
Column6Prop=AAATab,int,0,1,0,?
Column7Prop=BoatTab,int,0,1,0,?
Column8Prop=ConvoyTab,int,0,1,0,?
Column9Prop=StructureTab,int,0,1,0,?
Column10Prop=HelicopterTab,int,0,1,0,?
Column11Prop=MissionTabMissionName,bool,0,1,0,?
Column12Prop=MissionTabStartTime,bool,0,1,0,?
Column13Prop=MissionTabDescription,bool,0,1,0,?
Column14Prop=MissionTabWindSpeed,bool,0,1,0,?
Column15Prop=MissionTabWindDirection,bool,0,1,0,?
Column16Prop=MissionTabWeather,bool,0,1,0,?
Column17Prop=MissionTabPassFail,bool,0,1,0,?
Column18Prop=MissionTabMessages,bool,0,1,0,?
Column19Prop=MissionTabEvents,bool,0,1,0,?
Column20Prop=MissionTabBrief,bool,0,1,0,?
Column21Prop=ActiveFormationTabName,bool,0,1,0,?
Column22Prop=ActiveFormationTabType,bool,0,1,0,?
Column23Prop=ActiveFormationTabAltitude,bool,0,1,0,?
Column24Prop=ActiveFormationTabNumber,bool,0,1,0,?
Column25Prop=ActiveFormationTabTask,bool,0,1,0,?
Column26Prop=ActiveFormationTabFormation,bool,0,1,0,?
Column27Prop=ActiveFormationTabHeading,bool,0,1,0,?
Column28Prop=ActiveFormationTabTarget1,bool,0,1,0,?
Column29Prop=ActiveFormationTabTarget2,bool,0,1,0,?
Column30Prop=ActiveFormationTabTarget3,bool,0,1,0,?
Column31Prop=ActiveFormationTabTarget4,bool,0,1,0,?
Column32Prop=ActiveFormationTabTarget5,bool,0,1,0,?
Column33Prop=ActiveFormationTabTarget6,bool,0,1,0,?
Column34Prop=ActiveFormationTabTSD,bool,0,1,0,?
Column35Prop=ActiveFormationTabLoadout,bool,0,1,0,?
Column36Prop=ActiveFormationTabWaypoints,bool,0,1,0,?
Column37Prop=FormationToolBarFriendlyControllable,bool,0,1,0,?
Column38Prop=FormationToolBarFriendlyFighters,bool,0,1,0,?
Column39Prop=FormationToolBarFriendlySupport,bool,0,1,0,?
Column40Prop=FormationToolBarFriendlyAAA,bool,0,1,0,?
Column41Prop=FormationToolBarFriendlySAM,bool,0,1,0,?
Column42Prop=FormationToolBarFriendlyBoats,bool,0,1,0,?
Column43Prop=FormationToolBarFriendlyConvoys,bool,0,1,0,?
Column44Prop=FormationToolBarFriendlyHelicopters,bool,0,1,0,?
Column45Prop=FormationToolBarFriendlyStructures,bool,0,1,0,?
Column46Prop=FormationToolBarEnemyFighters,bool,0,1,0,?
Column47Prop=FormationToolBarEnemySupport,bool,0,1,0,?
Column48Prop=FormationToolBarEnemyAAA,bool,0,1,0,?
Column49Prop=FormationToolBarEnemySAM,bool,0,1,0,?
Column50Prop=FormationToolBarEnemyBoats,bool,0,1,0,?
Column51Prop=FormationToolBarEnemyConvoys,bool,0,1,0,?
Column52Prop=FormationToolBarEnemyHelicopters,bool,0,1,0,?
Column53Prop=FormationToolBarEnemyStructures,bool,0,1,0,?
Key=0|
[DebriefCategoryEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Key=0|
[DebriefEvent];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=IsGoodEvent,bool,0,1,0,?
Column2Prop=Text,string,0,1,0,?
Column3Prop=Score,int,0,1,0,?
Column4Prop=Side,SideEnum:Name,Blue,1,0,?
Column5Prop=Index,int,0,1,0,Used for dispalying the debrief on the debrief text in a logical order
Key=0|
[DebriefSubcategoryEnum];_______________________________________
Group=Admin
Column0Prop=Category,string,[None],1,0,Category for pilot records kill tally
Column1Prop=BlueIconFileName,string,\Menu\DME\Icons\BlueStructureIcon.bmp,1,0,icon for blue side
Column2Prop=RedIconFileName,string,\Menu\DME\Icons\RedStructureIcon.bmp,1,0,blue icon
Key=0|
[DefaultKeyboard&JoystickMappings];_______________________________________
Group=Admin
Column0Prop=SimulationActionDescription,string,[None],1,0,As is...
Column1Prop=SimulationAction,int,0,1,0,?
Column2Prop=KeyboardEvent,int,0,1,0,?
Column3Prop=KeyboardEvent1,int,0,1,0,?
Column4Prop=KeyboardEvent2,int,0,1,0,?
Column5Prop=KeyboardEvent3,int,0,1,0,?
Column6Prop=KeyboardEvent4,int,0,1,0,?
Column7Prop=KeyboardEvent5,int,0,1,0,?
Column8Prop=JoystickEvent,int,0,1,0,?
Column9Prop=JoystickEvent1,int,0,1,0,?
Column10Prop=JoystickEvent2,int,0,1,0,?
Column11Prop=JoystickEvent3,int,0,1,0,?
Column12Prop=JoystickEvent4,int,0,1,0,?
Column13Prop=JoystickEvent5,int,0,1,0,?
Column14Prop=FirstExpression,string,[None],1,0,default first exxpression for voice rec
Column15Prop=SecondExpression,string,[None],1,0,second expression for voice rec
Column16Prop=ThirdExpression,string,[None],1,0,Third expression for voice rec
Key=0|
[DustParametersEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,Describe level of dust for Base-Object
Column1Prop=Number,int,0,1,0,Enumerator
Key=0|
[Entity];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,Object name.
Column1Prop=DisplayName,string,[None],1,0,The name that will be displayed to the player.
Column2Prop=BaseObjectPtr,BaseObject:Name,0,1,0,?
Column3Prop=VoiceNamePtr,Msg:Name,0,1,0,?
Column4Prop=MissionTask,string,[None],1,0,?
Column5Prop=HelpTip,string,[None],1,0,?
Column6Prop=BrainControlled,bool,0,1,0,?
Column7Prop=BrainPtr,Brain:Name,[None],1,0,?
Column8Prop=PlayerControllable,bool,0,1,0,True if player can fly this entity.
Column9Prop=X,float,300000,1,0,?
Column10Prop=Y,float,400000,1,0,?
Column11Prop=Z,float,0,1,0,?
Column12Prop=AGL,float,0,1,0,?
Column13Prop=Heading,int,0,1,0,?
Column14Prop=PositionReferencePtr,Entity:Name,0,1,0,?
Column15Prop=Side,SideEnum:Name,Blue,1,0,?
Column16Prop=HitPtr,ReactionEvent:Name,[None],1,0,?
Column17Prop=DestroyedPtr,ReactionEvent:Name,[None],1,0,?
Column18Prop=CombatPtr,ReactionEvent:Name,[None],1,0,?
Column19Prop=LeftPtr,ReactionEvent:Name,[None],1,0,?
Column20Prop=LeftDistance,float,0,1,0,?
Column21Prop=LeftFromEntityPtr,Entity:Name,[None],1,0,?
Column22Prop=LeftPathPtr,Path:Name,[None],1,0,?
Column23Prop=LeftFromWaypointPtr,Waypoint:Name,[None],1,0,?
Column24Prop=ReachPtr,ReactionEvent:Name,[None],1,0,?
Column25Prop=ReachDistance,float,0,1,0,?
Column26Prop=ReachToEntityPtr,Entity:Name,[None],1,0,?
Column27Prop=ReachPathPtr,Path:Name,[None],1,0,?
Column28Prop=ReachToWaypointPtr,Waypoint:Name,[None],1,0,?
Column29Prop=Reach2Ptr,ReactionEvent:Name,[None],1,0,?
Column30Prop=Reach2Distance,float,0,1,0,?
Column31Prop=Reach2ToEntityPtr,Entity:Name,[None],1,0,?
Column32Prop=Reach2PathPtr,Path:Name,[None],1,0,?
Column33Prop=Reach2ToWaypointPtr,Waypoint:Name,[None],1,0,?
Column34Prop=Survived,DebriefEvent:Name,[None],1,0,?
Column35Prop=IsGroundObject,bool,1,1,0,?
Column36Prop=AppearOnTSD,bool,0,1,0,If True the object will appear on the TSD.
Column37Prop=AppearencePrecentage,int,100,1,0,?
Column38Prop=PassFailTerms,PassFailTermsEnum:Name,Don't Care,1,0,?
Column39Prop=LoadoutPtr,Loadout:EntityName,0,1,0,?
Column40Prop=Length,float,0,1,0,?
Column41Prop=Width,float,0,1,0,?
Column42Prop=Height,float,0,1,0,?
Column43Prop=GroupPtr,Entity:Name,[None],1,0,?
Column44Prop=EntityVar1,int,0,1,0,?
Column45Prop=EntityVar2,int,0,1,0,?
Column46Prop=EntityVar3,int,0,1,0,?
Column47Prop=EntityVar4,int,0,1,0,?
Column48Prop=EntityVar5,int,0,1,0,?
Column49Prop=PathPtr,Path:Name,[None],1,0,Entity personal Path.
Key=0|
[EntityTemplate];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,Object name.
Column1Prop=DisplayName,string,[None],1,0,The name that will be displayed to the player.
Column2Prop=BaseObjectPtr,BaseObject:Name,0,1,0,?
Column3Prop=VoiceNamePtr,Msg:Name,0,1,0,?
Column4Prop=MissionTask,string,[None],1,0,?
Column5Prop=HelpTip,string,[None],1,0,?
Column6Prop=BrainControlled,bool,0,1,0,?
Column7Prop=BrainPtr,Brain:Name,[None],1,0,?
Column8Prop=PlayerControllable,bool,0,1,0,True if player can fly this entity.
Column9Prop=X,float,300000,1,0,?
Column10Prop=Y,float,400000,1,0,?
Column11Prop=Z,float,0,1,0,?
Column12Prop=AGL,float,0,1,0,?
Column13Prop=Heading,int,0,1,0,?
Column14Prop=PositionReferencePtr,Entity:Name,0,1,0,?
Column15Prop=Side,SideEnum:Name,Blue,1,0,?
Column16Prop=HitPtr,ReactionEvent:Name,[None],1,0,?
Column17Prop=DestroyedPtr,ReactionEvent:Name,[None],1,0,?
Column18Prop=CombatPtr,ReactionEvent:Name,[None],1,0,?
Column19Prop=LeftPtr,ReactionEvent:Name,[None],1,0,?
Column20Prop=LeftDistance,float,0,1,0,?
Column21Prop=LeftFromEntityPtr,Entity:Name,[None],1,0,?
Column22Prop=LeftPathPtr,Path:Name,[None],1,0,?
Column23Prop=LeftFromWaypointPtr,Waypoint:Name,[None],1,0,?
Column24Prop=ReachPtr,ReactionEvent:Name,[None],1,0,?
Column25Prop=ReachDistance,float,0,1,0,?
Column26Prop=ReachToEntityPtr,Entity:Name,[None],1,0,?
Column27Prop=ReachPathPtr,Path:Name,[None],1,0,?
Column28Prop=ReachToWaypointPtr,Waypoint:Name,[None],1,0,?
Column29Prop=Reach2Ptr,ReactionEvent:Name,[None],1,0,?
Column30Prop=Reach2Distance,float,0,1,0,?
Column31Prop=Reach2ToEntityPtr,Entity:Name,[None],1,0,?
Column32Prop=Reach2PathPtr,Path:Name,[None],1,0,?
Column33Prop=Reach2ToWaypointPtr,Waypoint:Name,[None],1,0,?
Column34Prop=Survived,DebriefEvent:Name,[None],1,0,?
Column35Prop=IsGroundObject,bool,1,1,0,?
Column36Prop=AppearOnTSD,bool,0,1,0,If True the object will appear on the TSD.
Column37Prop=AppearencePrecentage,int,100,1,0,?
Column38Prop=PassFailTerms,PassFailTermsEnum:Name,Don't Care,1,0,?
Column39Prop=LoadoutPtr,Loadout:EntityName,0,1,0,?
Column40Prop=Length,float,0,1,0,?
Column41Prop=Width,float,0,1,0,?
Column42Prop=Height,float,0,1,0,?
Column43Prop=GroupPtr,Entity:Name,[None],1,0,?
Column44Prop=EntityVar1,int,0,1,0,?
Column45Prop=EntityVar2,int,0,1,0,?
Column46Prop=EntityVar3,int,0,1,0,?
Column47Prop=EntityVar4,int,0,1,0,?
Column48Prop=EntityVar5,int,0,1,0,?
Key=0|
[EventAction];_______________________________________
Group=Mission
Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?
Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?
Column2Prop=NamePtr,Action:Name,[None],1,0,?
Column3Prop=Param1,string,[None],1,0,?
Column4Prop=Param2,string,[None],1,0,?
Column5Prop=Param3,string,[None],1,0,?
Key=0|1|2|
[EventCondition];_______________________________________
Group=Mission
Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?
Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?
Column2Prop=ConditionType,Condition:Name,[None],1,0,?
Column3Prop=OperatorType,OperatorEnum:Name,==,1,0,?
Column4Prop=Param1,string,[None],1,0,?
Column5Prop=Param2,string,[None],1,0,?
Column6Prop=Param3,string,[None],1,0,?
Column7Prop=Param4,string,[None],1,0,?
Column8Prop=LogicalOperator,LogicalOperatorEnum:Name,And,1,0,?
Key=0|1|2|
[EventRule];_______________________________________
Group=Mission
Column0Prop=EventPtr,ReactionEvent:Name,[None],0,0,?
Column1Prop=Number,int,1,1,0,?
Column2Prop=Name,string,[None],1,0,?
Column3Prop=RuleDescription,string,[None],1,0,?
Column4Prop=ContinueFlag,bool,1,1,0,?
Column5Prop=NextRule,EventRule:Number,0,1,0,?
Key=0|1|
[EventsEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,As Reach.Left.Hit....
Column1Prop=Field1Label,string,[None],1,0,A comma delimited string describing the 1st. parameter.
Column2Prop=Field2Label,string,[None],1,0,?
Column3Prop=Field3Label,string,[None],1,0,?
Key=0|
[FlightLevelData];_______________________________________
Group=Player
Column0Prop=Index,int,0,1,0,Each index represents the Time * 10 in hours.
Column1Prop=TotalDeaths,int,0,1,0,Total amount of player deaths.
Column2Prop=TotalKills,int,0,1,0,Total amount of player kills.
Key=0|
[Formation];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=VoiceNamePtr,Msg:Name,0,1,0,?
Column2Prop=Description,string,[None],1,0,?
Column3Prop=PathPtr,Path:Name,[None],1,0,?
Column4Prop=PathColorPtr,ColorEnum:Name,[None],1,0,Defines the color of the formation's path in Tactical Dispaly.
Column5Prop=HelpTip,string,[None],1,0,?
Column6Prop=ReorganizationScheme,ReorgEnum:Name,0,1,0,?
Column7Prop=Controllable,bool,0,0,0,If True then formation is player controllable - Not in use.
Column8Prop=TemplatePtr,FormationTemplate:Name,[None],1,0,A pointer to FormationTemplate.Name table.
Column9Prop=NoOfMembers,int,0,1,0,The actual number of members in this formation.
Column10Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,When the value is changed. X and Y are updates...
Key=0|
[FormationCategoryAltitude];_______________________________________
Group=Admin
Column0Prop=CategoryPtr,Category:Name,[None],1,0,The category name.
Column1Prop=PossibleAltitude,float,0,1,0,One AGL possible value.
Key=0|
[FormationCategoryBrains];_______________________________________
Group=Admin
Column0Prop=CategoryPtr,Category:Name,[None],1,0,The Category.
Column1Prop=BrainPtr,Brain:Name,[None],1,0,Available brain for the category.
Key=0|1|
[FormationMember];_______________________________________
Group=Mission
Column0Prop=FormationNamePtr,Formation:Name,0,0,0,?
Column1Prop=EntityNamePtr,Entity:Name,0,1,0,?
Column2Prop=Position,int,1,1,0,?
Column3Prop=Target1Ptr,Entity:Name,[None],1,0,?
Column4Prop=Target2Ptr,Entity:Name,[None],1,0,?
Key=0|1|
[FormationName];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,The formation name.
Column1Prop=CategoryPtr,Category:Name,[None],1,0,A pointer to Category.Name.
Column2Prop=NameSide,int,0,1,0,The name side 0-neutral 1-friendly 2-enemy.
Column3Prop=InUse,bool,0,1,0,Guarantees that name will not be used twice.
Key=0|
[FormationOffset];_______________________________________
Group=Admin
Column0Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,A pointer to the PatternEnum.Name table.
Column1Prop=CategoryPtr,Category:Name,[None],1,0,?
Column2Prop=PositionInFormation,int,0,1,0,The position of the member in the formation (1st. 2nd. etc.).
Column3Prop=XOffset,float,0,1,0,An offset from the formation leader. in the X-axis.
Column4Prop=YOffset,float,0,1,0,An offset from the formation leader. in the Y-axis.
Key=0|1|
[FormationTemplate];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=CategoryPtr,Category:Name,[None],1,0,Pointer to Category.Name.
Column2Prop=MaxMembers,int,0,1,0,The maximal number of members in the formation.
Column3Prop=MembersNumber,int,0,1,0,The default number of members for this Template Formation.
Column4Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,A pointer to PatternEnum.Name.
Column5Prop=Member1Ptr,EntityTemplate:Name,[None],1,0,Points to EntityTemplate.Name.
Column6Prop=Member2Ptr,EntityTemplate:Name,[None],1,0,Points to EntityTemplate.Name.
Column7Prop=Member3Ptr,EntityTemplate:Name,[None],1,0,?
Column8Prop=Member4Ptr,EntityTemplate:Name,[None],1,0,?
Column9Prop=Member5Ptr,EntityTemplate:Name,[None],1,0,?
Column10Prop=Member6Ptr,EntityTemplate:Name,[None],1,0,?
Column11Prop=Member7Ptr,EntityTemplate:Name,[None],1,0,?
Column12Prop=Member8Ptr,EntityTemplate:Name,[None],1,0,?
Column13Prop=Member9Ptr,EntityTemplate:Name,[None],1,0,?
Column14Prop=Member10Ptr,EntityTemplate:Name,[None],1,0,?
Key=0|1|
[FormationTypeEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,Echelon,1,1,?
Key=0|
[Game];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Designers,GameDesigners:Designers,[None],1,0,?
Column2Prop=FileLocation,string,[None],1,0,?
Column3Prop=Type,AudioType:Type,General,1,0,?
Column4Prop=SubType,AudioType:SubType,[None],1,0,?
Column5Prop=Version,string,[None].0.0,1,0,?
Column6Prop=CompletionPictureFileName,string,[None],1,0,?
Column7Prop=GameMedalPtr,Medal:Name,[None],1,0,?
Column8Prop=GameMedalMsg,string,[None],1,0,annuncment text
Key=0|
[GameDesigners];_______________________________________
Group=Admin
Column0Prop=Designers,string,[None],1,0,?
Key=0|
[GraphicRep];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,Name of GraphicRep - key field.
Column1Prop=2DFileName,string,[None],1,0,Loadout screen image (for controllable planes only).
Column2Prop=3DFileName,string,[None],1,0,3d file image.
Column3Prop=Description,string,[None],1,1,Internal DME field
Column4Prop=SizeFactor,float,2.0,1,0,Scale of object.
Column5Prop=LoadInArena,bool,1,1,0,True if should be loaded in Arena.
Column6Prop=LoadInAllOutWar,bool,0,1,0,True if should be loaded in All out war.
Column7Prop=IsHardcodedLoading,bool,0,1,0,If true loaded automatically by Sim in run time.
Key=0|
[GroundVehicleExt];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Key=0|
[InfluencedEntity];_______________________________________
Group=Mission
Column0Prop=ReactionEventPtr,ReactionEvent:Name,0,1,0,?
Column1Prop=EntityPtr,Entity:Name,0,1,0,?
Column2Prop=MotionScriptEntryPtr,MotionScript:Name,0,1,0,?
Column3Prop=TriggerScriptEntryPtr,TriggerScript:Name,0,1,0,?
Key=0|1|
[Keyboard&JoystickMappings];_______________________________________
Group=Player
Column0Prop=SimulationAction,int,0,1,0,Defines what action is to be activated.
Column1Prop=KeyboardEvent,int,0,1,0,Define the keyboard event.
Column2Prop=JoystickEvent,int,0,1,0,Define the joystick event.
Column3Prop=FirstExpression,string,[None],1,0,first segment of speech recognition
Column4Prop=SecondExpression,string,[None],1,0,Second segment of speech recognition
Column5Prop=ThirdExpression,string,[None],1,0,Third segment of speech recognition
Key=0|
[Lineup];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,The key table.
Column1Prop=Number,int,0,1,0,The number of this lineup positioin.
Column2Prop=X,float,0,1,0,Word X-axis offset from the airport's position.
Column3Prop=Y,float,0,1,0,Word Y-axis offset from the airport's position.
Column4Prop=LineupHeading,int,0,1,0,The plane's heading in word coordinate.
Column5Prop=AirportPtr,Airports:AirportName,[None],1,0,A pointer to the AirportName in the Airports table.
Column6Prop=InUse,bool,0,1,0,Lineup position is already in use.
Column7Prop=FormationPtr,string,[None],1,0,The entity formation in this lineup number (position).
Key=0|
[Loadout];_______________________________________
Group=Mission
Column0Prop=EntityName,string,[None],1,0,?
Column1Prop=GunPtr,WeaponExt:Name,0,0,0,?
Column2Prop=GunQuantity,int,0,1,0,?
Column3Prop=ChaffPtr,WeaponExt:Name,Chaff,0,0,?
Column4Prop=ChaffQuantity,int,0,1,0,?
Column5Prop=FlarePtr,WeaponExt:Name,Flare,0,0,?
Column6Prop=FlareQuantity,int,0,1,0,?
Column7Prop=S1WeaponPtr,WeaponExt:Name,0,1,0,?
Column8Prop=S1Quantity,int,0,1,0,?
Column9Prop=S2WeaponPtr,WeaponExt:Name,0,1,0,?
Column10Prop=S2Quantity,int,0,1,0,?
Column11Prop=S3WeaponPtr,WeaponExt:Name,0,1,0,?
Column12Prop=S3Quantity,int,0,1,0,?
Column13Prop=S4WeaponPtr,WeaponExt:Name,0,1,0,?
Column14Prop=S4Quantity,int,0,1,0,?
Column15Prop=S5WeaponPtr,WeaponExt:Name,0,1,0,?
Column16Prop=S5Quantity,int,0,1,0,?
Column17Prop=S6WeaponPtr,WeaponExt:Name,0,1,0,?
Column18Prop=S6Quantity,int,0,1,0,?
Column19Prop=S7WeaponPtr,WeaponExt:Name,0,1,0,?
Column20Prop=S7Quantity,int,0,1,0,?
Column21Prop=S8WeaponPtr,WeaponExt:Name,0,1,0,?
Column22Prop=S8Quantity,int,0,1,0,?
Column23Prop=S9WeaponPtr,WeaponExt:Name,0,1,0,?
Column24Prop=S9Quantity,int,0,1,0,?
Column25Prop=S10WeaponPtr,WeaponExt:Name,0,1,0,?
Column26Prop=S10Quantity,int,0,1,0,?
Column27Prop=S11WeaponPtr,WeaponExt:Name,0,1,0,?
Column28Prop=S11Quantity,int,0,1,0,?
Column29Prop=Fuel,int,0,1,0,?
Key=0|
[LoadoutDefault];_______________________________________
Group=Admin
Column0Prop=EntityName,string,[None],1,0,?
Column1Prop=GunPtr,WeaponExt:Name,0,1,0,?
Column2Prop=GunQuantity,int,0,1,0,?
Column3Prop=ChaffPtr,WeaponExt:Name,Chaff,0,0,?
Column4Prop=ChaffQuantity,int,0,1,0,?
Column5Prop=FlarePtr,WeaponExt:Name,Flare,0,0,?
Column6Prop=FlareQuantity,int,0,1,0,?
Column7Prop=S1WeaponPtr,WeaponExt:Name,0,1,0,?
Column8Prop=S1Quantity,int,0,1,0,?
Column9Prop=S2WeaponPtr,WeaponExt:Name,0,1,0,?
Column10Prop=S2Quantity,int,0,1,0,?
Column11Prop=S3WeaponPtr,WeaponExt:Name,0,1,0,?
Column12Prop=S3Quantity,int,0,1,0,?
Column13Prop=S4WeaponPtr,WeaponExt:Name,0,1,0,?
Column14Prop=S4Quantity,int,0,1,0,?
Column15Prop=S5WeaponPtr,WeaponExt:Name,0,1,0,?
Column16Prop=S5Quantity,int,0,1,0,?
Column17Prop=S6WeaponPtr,WeaponExt:Name,0,1,0,?
Column18Prop=S6Quantity,int,0,1,0,?
Column19Prop=S7WeaponPtr,WeaponExt:Name,0,1,0,?
Column20Prop=S7Quantity,int,0,1,0,?
Column21Prop=S8WeaponPtr,WeaponExt:Name,0,1,0,?
Column22Prop=S8Quantity,int,0,1,0,?
Column23Prop=S9WeaponPtr,WeaponExt:Name,0,1,0,?
Column24Prop=S9Quantity,int,0,1,0,?
Column25Prop=S10WeaponPtr,WeaponExt:Name,0,1,0,?
Column26Prop=S10Quantity,int,0,1,0,?
Column27Prop=S11WeaponPtr,WeaponExt:Name,0,1,0,?
Column28Prop=S11Quantity,int,0,1,0,?
Column29Prop=Fuel,int,0,1,0,?
Key=0|
[LoadoutFilterEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,AA,1,0,Define values for LoadoutFilter field in table WeaponExt.
Key=0|
[LogicalOperatorEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Key=0|
[LowresBaseNames]
Group=Simulation
Column0Prop=HiresFileName,string,[None],1,0,?
Column1Prop=LowresFileName,string,[None],1,0,?
Key=0|
[Medal];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,Name of Medal
Column1Prop=IconFileName,string,[None],1,0,Path for Icon File Name.
Key=0|
[MinimumRequiredResources];_______________________________________
Group=Simulation
Column0Prop=MissionName,MissionList:Name,[None],1,0,list of all missions
Column1Prop=Resource,ResourceNameEnum:Name,[None],1,0,Resource
Column2Prop=MinimumQuantity,int,0,1,0,minimum required for mission
Key=0|
[Mission];_______________________________________
Group=Mission
Column0Prop=Name,string,0,1,0,?
Column1Prop=Designers,GameDesigners:Designers,[None],1,0,?
Column2Prop=Description,string,[None],1,0,?
Column3Prop=IsUserCreatedMission,bool,0,1,0,True if created by the user.
Column4Prop=StartTime,MissionList:StartTime,12:00:00,1,0,?
Column5Prop=WindSpeed,int,0,1,0,?
Column6Prop=WindDirection,int,0,1,0,From 0 to 359.
Column7Prop=CloudsType,CloudsEnum:Name,CLEAR,1,0,Defines the weather in a mission.
Column8Prop=CloudsHeight,int,3000,1,0,Clouds base height (in meters)
Column9Prop=RainLevel,int,0,1,0,Values can be set from 0 to 100.
Column10Prop=AllOutWarPtr,AllOutWarExt:Name,0,1,0,?
Column11Prop=BlueSidePtr,MissionSide:Side,0,1,0,?
Column12Prop=RedSidePtr,MissionSide:Side,0,1,0,?
Column13Prop=MissionVar1,int,0,1,0,?
Column14Prop=MissionVar2,int,0,1,0,?
Column15Prop=MissionVar3,int,0,1,0,?
Column16Prop=MissionVar4,int,0,1,0,?
Column17Prop=MissionVar5,int,0,1,0,?
Column18Prop=MissionVar6,int,0,1,0,?
Column19Prop=MissionVar7,int,0,1,0,?
Column20Prop=MissionVar8,int,0,1,0,?
Column21Prop=MissionVar9,int,0,1,0,?
Column22Prop=MissionVar10,int,0,1,0,?
Column23Prop=TerrainPtr,Terrain:Name,[None],1,0,for QME
Column24Prop=CampaignPtr,Campaign:Name,[None],1,0,campaign for QME missions
Column25Prop=IsAircraftSupplyMission,bool,0,1,0,for QME
Column26Prop=IsWeaponSupplyMission,bool,0,1,0,for QME
Column27Prop=RequiredRank,RankEnum:Name,[none],1,0,for QME
Column28Prop=RequiredPrevMissionPtr,MissionList:Name,[None],1,0,for QME
Column29Prop=StartTime,string,06:00:00,1,0,for qme
Column30Prop=SimTime,int,0,1,0,for qme
Column31Prop=Date,string,1/1/2000,1,0,date for qme mission
Column32Prop=BriefSummeryFileName,string,[None],1,0,breif file for qme mission
Column33Prop=NumberOfBlueControllablePlanes,int,2,1,0,for qme
Column34Prop=NumberOfRedControllablePlanes,int,2,1,0,for qme
Column35Prop=RequiredForCampaignMedal,bool,1,1,0,so that resourse missions are not needed for medal
Column36Prop=RequiredForGameMedal,bool,0,1,0,for QME
Column37Prop=MissionBonus,int,0,1,0,bonus for QME
Column38Prop=MissionID,int,0,1,0,for QME
Column39Prop=IsMissionValid,bool,1,1,0,Describes if the mission valid for running in the game.
Key=0|
[MissionBriefText];_______________________________________
Group=Mission
Column0Prop=Title,string,[None],1,0,The HTML section title
Column1Prop=Text,string,[None],1,0,The HTML section text
Key=0|
[MissionData];_______________________________________
Group=Player
Column0Prop=MissionPtr,MissionList:Name,[None],1,0,Points to Mission list
Column1Prop=MissionPlayed,int,0,1,0,Number of times the mission was played
Column2Prop=MissionPassed,bool,0,1,0,True if mission is passed
Column3Prop=TotalScore,int,0,1,0,Total mission score
Column4Prop=MedalGranted,bool,0,1,0,True if medal is granted
Column5Prop=PlayedTime,int,0,1,0,?
Column6Prop=ScoreFactor,float,1,1,0,?
Column7Prop=MedalMsg,string,0,1,0,?
Column8Prop=MedalPtr,Medal:Name,[None],1,0,?
Column9Prop=PlayerAircraftScore,int,0,1,0,?
Column10Prop=PlayerGroundScore,int,0,1,0,?
Column11Prop=PlayerStructureScore,int,0,1,0,?
Column12Prop=EnemyAircraftScore,int,0,1,0,?
Column13Prop=EnemyGroundScore,int,0,1,0,?
Column14Prop=EnemyStructureScore,int,0,1,0,?
Column15Prop=AAKills,int,0,1,0,?
Column16Prop=AGKills,int,0,1,0,?
Key=0|
[MissionEditorEnum];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Key=0|
[MissionList];_______________________________________
Group=Simulation
Column0Prop=Name,string,[None],1,0,?
Column1Prop=MissionFileName,string,[None],1,0,?
Column2Prop=TerrainPtr,Terrain:Name,[None],1,0,Define the terrain per mission.
Column3Prop=CampaignPtr,Campaign:Name,[None],0,0,?
Column4Prop=IsAircraftSupplyMission,bool,0,1,0,If True mission is of Aircraft supply mission type.
Column5Prop=IsWeaponSupplyMission,bool,0,1,0,If True mission is of Weapon supply mission type.
Column6Prop=RequiredRank,RankEnum:Name,0,1,0,?
Column7Prop=RequiredPrevMissionPtr,MissionList:Name,[None],1,0,?
Column8Prop=StartTime,string,12:00:00,1,0,?
Column9Prop=SimTime,int,43200,0,0,?
Column10Prop=Date,string,[None],1,0,?
Column11Prop=BriefSummeryFileName,string,[None],1,0,?
Column12Prop=NumberOfBlueControllablePlanes,int,0,1,0,?
Column13Prop=NumberOfRedControllablePlanes,int,0,1,0,?
Column14Prop=RequiredForGameMedal,bool,0,1,0,?
Column15Prop=MissionBonus,int,0,1,0,?
Column16Prop=MedalMsgPtr,Msg:Name,[None],1,0,?
Column17Prop=MedalPtr,Medal:Name,[None],1,0,?
Column18Prop=MissionID,int,0,1,0,?
Column19Prop=RequiredForCampaignMedal,bool,1,1,0,?
Column20Prop=IsMissionValid,bool,1,1,0,Describes if the mission is valid for running from the game.
Key=0|
[MissionSide];_______________________________________
Group=Mission
Column0Prop=Side,SideEnum:Name,[None],1,0,?
Column1Prop=AircraftToStart,Entity:Name,[None],1,0,Choose an aircraft for the player to start the mission with.
Column2Prop=BriefFileName,string,[None],1,0,Reference to mission brief
Column3Prop=MedalPtr,Medal:Name,0,1,0,?
Column4Prop=MinMedalScore,int,0,1,0,?
Column5Prop=MedalMsg,string,[None],1,0,text of the annoncment
Column6Prop=OnTheFlyPassMsgPtr,Msg:Name,0,1,0,?
Column7Prop=PassMsgPtr,Msg:Name,0,1,0,?
Column8Prop=PassDebriefPtr,DebriefEvent:Name,Pass,1,0,?
Column9Prop=FailMsgPtr,Msg:Name,0,1,0,?
Column10Prop=FailDebriefPtr,DebriefEvent:Name,Fail,1,0,?
Column11Prop=LoadingScreenFileName,string,[None],1,0,?
Column12Prop=PassPictureFileName,string,[None],1,0,?
Column13Prop=ExplodeIconFileName,string,[None],1,0,?
Key=0|
[MissionSideData];_______________________________________
Group=Player
Column0Prop=MissionName,string,[None],1,0,Written by Sim
Column1Prop=Side,string,[None],1,0,Written by Sim
Column2Prop=MinSuccessTime,int,0,1,0,Best time for mission success.
Column3Prop=MissionPlayedCounter,int,0,1,0,Counts how many time mission is played.
Column4Prop=BestScore,int,0,1,0,Best mission score.
Column5Prop=MaxAAKills,int,0,1,0,As is.
Column6Prop=MaxAGKills,int,0,1,0,As is.
Column7Prop=ScoreFactor,float,1,1,0,enables cheat preferences score calculations
Key=0|1|
[MotionScript];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?
Column2Prop=Type,MotionScriptEnum:Name,0,1,0,?
Column3Prop=TimeToNextEntry,int,0,1,0,?
Column4Prop=NextEntry,MotionScript:Name,0,1,0,?
Column5Prop=Param1,string,[None],0,0,?
Column6Prop=Param2,string,[None],0,0,?
Column7Prop=Param3,string,[None],0,0,?
Column8Prop=Param4,string,[None],0,0,?
Column9Prop=Param5,string,[None],0,0,?
Column10Prop=Sorting,int,0,1,0,?
Key=0|1|
[MotionScriptEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Column2Prop=Field1Label,string,[None],1,0,?
Column3Prop=Field1Type,string,[None],1,0,?
Column4Prop=Field2Label,string,[None],1,0,?
Column5Prop=Field2Type,string,[None],1,0,?
Column6Prop=Field3Label,string,[None],1,0,?
Column7Prop=Field3Type,string,[None],1,0,?
Column8Prop=Field4Label,string,[None],1,0,?
Column9Prop=Field4Type,string,[None],1,0,?
Column10Prop=Field5Label,string,[None],1,0,?
Column11Prop=Field5Type,string,[None],1,0,?
Key=0|
[Msg];_______________________________________
Group=Admin
Column0Prop=Type,AudioType:Type,0,1,0,?
Column1Prop=SubType,AudioType:SubType,0,1,0,?
Column2Prop=Name,string,[None],1,0,?
Column3Prop=AudioFileName,string,[None],1,0,?
Column4Prop=Text,string,[None],1,0,?
Key=2|
[NameEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=ShortName,string,[None],1,0,?
Column2Prop=IsWeapon,bool,0,1,0,?
Key=1|
[ObjectData];_______________________________________
Group=Player
Column0Prop=MissionName,string,[None],1,0,Written by Sim
Column1Prop=MissionSide,string,[None],1,0,Written by Sim
Column2Prop=BaseObject,string,[None],1,0,Written by Sim
Column3Prop=Kills,int,0,1,0,How many times this object was destroyed by player side.
Column4Prop=PlayerKills,int,0,1,0,How many times this object was killed by the Player.
Column5Prop=Losses,int,0,1,0,How many times this object was destroyed by enemy side.
Column6Prop=FriendlyKills,int,0,1,0,How many times this object was destroyed by its own side.
Column7Prop=TotalPlayerControlTime,int,0,1,0,How many seconds this object was controlled by the player.
Column8Prop=PlayerLostWhileUsing,int,0,1,0,How many times this object was lost while used by player.
Column9Prop=PlayerKillsWhileUsing,int,0,1,0,How many kills were done with this object while used by player.
Column10Prop=PlayerCrashedWhileUsing,int,0,1,0,The Number of times the player has crashed
Key=0|1|2|
[ObjectHierarchy];_______________________________________
Group=Mission
Column0Prop=Type,string,[None],1,0,?
Column1Prop=Base,ObjectHierarchy:Type,0,1,0,?
Key=0|
[ObjectTypeEnum];_______________________________________
Group=Admin
Column0Prop=ObjectTypeEnum,string,[None],1,0,?
Column1Prop=ObjectSubTypeEnum,string,[None],1,0,?
Column2Prop=IsWeapon,bool,0,1,0,?
Key=0|1|
[OperatorEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Key=0|
[PassFailTermsEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Key=0|
[Path];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=IsFlightPlan,bool,0,1,0,?
Column2Prop=Description,string,[None],1,0,?
Key=0|
[PlaneExt];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=JTIDS,bool,0,1,0,If checked
Column2Prop=LANTIRN,bool,0,1,0,If checked
Column3Prop=IsTanker,bool,0,1,0,True if plane is tanker.
Key=0|
[PlayerData];_______________________________________
Group=Simulation
Column0Prop=PilotName,string,[None],1,0,?
Column1Prop=PilotDBFileName,string,[None],1,0,?
Column2Prop=PilotCallsign,string,[None],1,0,?
Column3Prop=PilotInfo,string,[None],1,0,?
Column4Prop=PilotPictureFileName,string,[None],1,0,?
Column5Prop=DefaultPilotForLogin,bool,0,1,0,?
Column6Prop=GameCompleted,string,[None],1,0,?
Column7Prop=BestScore,string,[None],1,0,?
Column8Prop=RankPtr,PlayerRank:Rank,[None],1,0,?
Column9Prop=MedalGranted,bool,0,1,0,?
Column10Prop=NumberOfFlownMissions,int,0,1,0,?
Column11Prop=TotalFlightTime,int,0,1,0,Player total flight time
Key=0|
[PlayerRank];_______________________________________
Group=Admin
Column0Prop=Rank,RankEnum:Name,[None],1,0,?
Column1Prop=MsgIndex,Msg:Name,[None],1,0,?
Key=0|
[Preferences];_______________________________________
Group=Player
Column0Prop=Name,string,[None],1,0,Name of Preference
Column1Prop=Value,string,[None],1,0,Value of preference
Column2Prop=DefaultValue,string,[None],1,0,Default value of preference
Key=0|
[QmeObjects];_______________________________________
Group=Admin
Column0Prop=ObjectPtr,BaseObject:Name,[None],1,0,available planes for QME
Column1Prop=IsControled,bool,0,1,0,player controled planes
Column2Prop=IsBlueForce,bool,0,1,0,can be used on blue side
Column3Prop=IsRedForce,bool,1,1,0,can be used on red side ( all planes)
Key=0|
[RankData];_______________________________________
Group=Player
Column0Prop=RankName,string,[None],1,0,Written by Sim
Column1Prop=GrantedInMission,string,[None],1,0,What mission the rank was granted in.
Column2Prop=FlightHoursAtPromotion,int,0,1,0,Number of flight hours at promotion.
Key=0|
[RankEnum];_______________________________________
Group=Admin
Column0Prop=Index,int,0,1,0,index for sorting the ranks
Column1Prop=Name,string,[None],1,0,?
Column2Prop=Score,int,0,1,0,The score required for getting the rank.
Column3Prop=IconFileName,string,[None],1,0,the path to the bmp file name
Column4Prop=RankMsg,string,[None],1,0,this will be displayed at new Rank screen
Key=0|
[ReactionEvent];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=DebriefEventPtr,DebriefEvent:Name,0,1,0,?
Column2Prop=MaxExecutions,int,1,1,0,?
Column3Prop=MsgPtr,Msg:Name,0,0,0,?
Column4Prop=AudioDelay,int,0,0,0,?
Column5Prop=Frequency,int,0,1,0,?
Column6Prop=MustOccure,bool,0,1,0,If True
Column7Prop=MustNotOccure,bool,0,1,0,If True
Column8Prop=Description,string,[None],1,0,Description for UME purpose
Key=0|
[ReorgEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,0,1,0,?
Column1Prop=Number,int,0,1,0,?
Key=0|
[ResourceCategoryEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Key=0|
[ResourceManagement];_______________________________________
Group=Player
Column0Prop=CampaignPtr,Campaign:Name,[None],1,0,?
Column1Prop=Name,ResourceNameEnum:Name,[None],1,0,?
Column2Prop=Category,ResourceCategoryEnum:Name,[None],1,0,?
Column3Prop=InitialQuantity,int,0,1,0,?
Column4Prop=Quantity,int,0,1,0,?
Key=0|1|
[ResourceNameEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=DisplayName,string,[None],1,0,display name for re man
Key=0|
[ResourcesRequiredForNextMission];_______________________________________
Group=Mission
Column0Prop=Name,ResourceManagement:Name,[None],1,0,?
Column1Prop=Quantity,int,0,1,0,?
Key=0|
[SideEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,Blue,1,0,?
Column1Prop=Number,int,0,1,0,?
Key=0|
[StationaryExt];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Key=0|
[TakeoffLocations];_______________________________________
Group=Mission
Column0Prop=PathPtr,Path:Name,[None],1,0,?
Column1Prop=AirbasePtr,Entity:Name,[None],1,0,?
Key=0|1|
[TemplateMission];_______________________________________
Group=Mission
Column0Prop=TemplateMissionName,MissionList:Name,[None],1,0,?
Key=0|
[Terrain];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,Has to the same name as in CTM_DB.ini
Column1Prop=MinX,float,0,1,0,The first X position where we can see terrain.
Column2Prop=MaxX,float,600000,1,0,The last X position where we begin see black area.
Column3Prop=MinY,float,0,1,0,The first Y position where we can see terrain.
Column4Prop=MaxY,float,600000,1,0,The first Y position where we begin see black area.
Column5Prop=DefaultCameraX,float,0,1,0,The default camera X position for this terrain.
Column6Prop=DefaultCameraY,float,0,1,0,Default camera Y position.
Column7Prop=BaseMission1,MissionList:Name,[None],1,0,The first BaseMission (TemplateMission) to load
Column8Prop=BaseMission2,MissionList:Name,[None],1,0,The second BaseMission (TemplateMission) to load
Column9Prop=BaseMission3,MissionList:Name,[None],1,0,The 3 BaseMission (TemplateMission) to load
Column10Prop=BaseMission4,MissionList:Name,[None],1,0,?
Column11Prop=BaseMission5,MissionList:Name,[None],1,0,?
Key=0|
[TimeEvent];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=SecondsFromBeginning,int,0,1,0,?
Column2Prop=ReactionEventPtr,ReactionEvent:Name,[None],1,0,?
Key=0|
[TowerMsg];_______________________________________
Group=Admin
Column0Prop=CampaignPtr,Campaign:Name,0,1,0,?
Column1Prop=MsgPtr,Msg:Name,0,1,0,?
Key=0|
[TriggerScript];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?
Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?
Column2Prop=Type,TriggerScriptEnum:Name,0,1,0,?
Column3Prop=TimeToNextEntry,int,0,1,0,?
Column4Prop=NextEntry,TriggerScript:Name,0,1,0,?
Column5Prop=Param1,string,[None],0,0,?
Column6Prop=Param2,string,[None],0,0,?
Column7Prop=Param3,string,[None],0,0,?
Column8Prop=Param4,string,[None],0,0,?
Column9Prop=Param5,string,[None],0,0,?
Column10Prop=Sorting,int,0,1,0,?
Key=0|1|
[TriggerScriptEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Column2Prop=Field1Label,string,[None],1,0,?
Column3Prop=Field1Type,string,[None],1,0,?
Column4Prop=Field2Label,string,[None],1,0,?
Column5Prop=Field2Type,string,[None],1,0,?
Column6Prop=Field3Label,string,[None],1,0,?
Column7Prop=Field3Type,string,[None],1,0,?
Column8Prop=Field4Label,string,[None],1,0,?
Column9Prop=Field4Type,string,[None],1,0,?
Column10Prop=Field5Label,string,[None],1,0,?
Column11Prop=Field5Type,string,[None],1,0,?
Key=0|
[TsdFilterCategory];_______________________________________
Group=Admin
Column0Prop=FilterCategory,string,[None],1,0,Filter Categories
Key=0|
[UserMissionExt];_______________________________________
Group=Mission
Column0Prop=revivalCount,int,0,1,0,for qme missions
Column1Prop=revivalDelay,float,0,1,0,for qme mission
Column2Prop=creatorInformation,string,[None],1,0,for qme
Column3Prop=creatorCallsign,string,[None],1,0,for qme
Column4Prop=IsAirToAir,bool,1,1,0,for qme
Column5Prop=IsAirToGround,bool,0,1,0,for qme missions
Column6Prop=weaponReload,bool,0,1,0,Reload weapons in multiplayer
Column7Prop=EnemyLevel,int,2,1,0,enemu level for qme missions
Key=0|
[Waypoint];_______________________________________
Group=Mission
Column0Prop=PathPtr,Path:Name,0,1,0,?
Column1Prop=Index,int,0,1,0,?
Column2Prop=Name,string,[None],1,0,?
Column3Prop=X,float,0,1,0,?
Column4Prop=Y,float,0,1,0,?
Column5Prop=Z,float,0,1,0,?
Column6Prop=AGL,float,0,1,0,?
Column7Prop=Distance,float,0,1,0,?
Column8Prop=TimeToNextWpt,float,0,1,0,?
Column9Prop=Speed,float,0,1,0,?
Column10Prop=Stage,WptStageEnum:Name,UnDefined,1,0,?
Column11Prop=Editable,bool,0,1,0,?
Column12Prop=AppearOnTSD,bool,0,1,0,?
Column13Prop=Heading,int,0,1,0,?
Key=0|1|
[WeaponCategoryEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,AA,1,0,?
Key=0|
[WeaponConfiguration];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],0,0,?
Column1Prop=CarrierPtr,BaseObject:Name,0,0,0,?
Column2Prop=NumberOfStations,BaseObject:StationsQuantity,1,0,0,?
Column3Prop=WeaponPtr,WeaponExt:Name,0,1,0,?
Column4Prop=S1,int,0,1,0,?
Column5Prop=S2,int,0,1,0,?
Column6Prop=S3,int,0,1,0,?
Column7Prop=S4,int,0,1,0,?
Column8Prop=S5,int,0,1,0,?
Column9Prop=S6,int,0,1,0,?
Column10Prop=S7,int,0,1,0,?
Column11Prop=S8,int,0,1,0,?
Column12Prop=S9,int,0,1,0,?
Column13Prop=S10,int,0,1,0,?
Column14Prop=S11,int,0,1,0,?
Key=1|3|
[WeaponData];_______________________________________
Group=Player
Column0Prop=MissionName,string,[None],1,0,Written By Sim
Column1Prop=MissionSide,string,[None],1,0,Written by Sim
Column2Prop=WeaponName,string,[None],1,0,Written by Sim
Column3Prop=Fired,int,0,1,0,How many weapons of this type were fired.
Column4Prop=Hits,int,0,1,0,How many weapons of this type have hit the enemy.
Column5Prop=Kills,int,0,1,0,How many weapons of this type killed the enemy.
Column6Prop=PlayerKilled,int,0,1,0,How many times the player was killed by this weapon.
Column7Prop=PlayerEjected,int,0,1,0,How many times the player ejected after hit by this weapon.
Key=0|1|2|
[WeaponExt];_______________________________________
Group=Admin
Column0Prop=Name,NameEnum:ShortName,[None],1,0,?
Column1Prop=WeaponDispName,string,[none],1,0,display name for mission Log
Column2Prop=Type,ObjectTypeEnum:ObjectTypeEnum,[None],1,0,?
Column3Prop=SubType,ObjectTypeEnum:ObjectSubTypeEnum,[None],1,0,?
Column4Prop=Description,string,[None],1,0,?
Column5Prop=Side,WeaponSide:Side,Western,1,1,Internal DME filter
Column6Prop=DebriefCategoryPtr,DebriefCategoryEnum:Name,Other,1,0,Defines the weapon category for the debrief screen.
Column7Prop=Category,WeaponCategoryEnum:Name,AA,1,1,Internal DME filter.
Column8Prop=Pressure,float,0,1,0,?
Column9Prop=Radius,float,0,1,0,?
Column10Prop=Drag,float,0,1,0,?
Column11Prop=Weight,float,0,1,0,?
Column12Prop=MaxRange,float,0,1,0,?
Column13Prop=PenetrationFactor,float,1,1,0,Defines the weapon's penetration factor.
Column14Prop=NormalGraphicRepPtr,GraphicRep:Name,0,1,0,?
Column15Prop=LoadoutFilter,LoadoutFilterEnum:Name,AA,1,0,Define the weapon category for the Loadout screen filter.
Key=0|
[WeaponSide];_______________________________________
Group=Admin
Column0Prop=Side,string,Western,1,0,?
Key=0|
[WeaponTypeEnum];_______________________________________
Group=Admin
Column0Prop=WeaponType,ObjectTypeEnum:ObjectSubTypeEnum,[None],1,1,DME only table for linked to is current weapon condidtion
Key=0|
[WingmanCommandsEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,1,A list of all Wingman commands
Key=0|
[Wizard];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,The name of this wizard.
Column1Prop=Description,string,[None],1,0,The path of a Text or HTML file that describes this wizard.
Key=0|
[WizardStage];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,The name of this wizard stage.
Column1Prop=WizardPtr,Wizard:Name,[None],1,0,A pointer to Wizard.Name.
Column2Prop=Stage,int,0,1,0,The stage number.
Column3Prop=ContextPtr,Context:Name,[None],1,0,A pointer to the appropriate entry in the Context table.
Column4Prop=DefaultPassFail,PassFailTermsEnum:Name,[None],1,0,The default Pass/Fail Conditions of target.
Column5Prop=DefaultTSD,bool,0,1,0,Default Appear on TSD.
Column6Prop=DefaultTask,FormationCategoryBrains:BrainPtr,[None],1,0,Default task.
Column7Prop=DefaultPlaneType,FormationTemplate:Name,[None],1,0,The default plane type.
Column8Prop=DefaultMissionEndTime,int,0,1,0,Default Mission End Time Event (in seconds).
Column9Prop=Description,string,[None],1,0,The path of a Text or HTML file that describe this stage.
Column10Prop=GroupNameDefault,FormationName:Name,[None],1,0,Used as default name in the Formation Tab.
Key=0|
[WptStageEnum];_______________________________________
Group=Admin
Column0Prop=Name,string,[None],1,0,?
Column1Prop=Number,int,0,1,0,?
Column2Prop=AppearInUME,bool,0,1,0,specified if this stage is appear in the UME.
Key=0|