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INI File  |  1999-10-01  |  59KB  |  1,339 lines

  1. [Tables];_______________________________________
  2. Table00=AWACSRoute
  3. Table01=Action
  4. Table02=ActionEnum
  5. Table03=Airports
  6. Table04=AllOutWarExt
  7. Table05=ArenaExt
  8. Table06=AudioType
  9. Table07=BaseObject
  10. Table08=BoatExt
  11. Table09=Brain
  12. Table10=BrainAction
  13. Table11=BrainCondition
  14. Table12=BrainRule
  15. Table13=Campaign
  16. Table14=CampaignData
  17. Table15=CampaignType
  18. Table16=Category
  19. Table17=ChangeablePlanes
  20. Table18=CloudsEnum
  21. Table19=ColorEnum
  22. Table20=CommandEnum
  23. Table21=Condition
  24. Table22=ConditionEnum
  25. Table23=Context
  26. Table24=DebriefCategoryEnum
  27. Table25=DebriefEvent
  28. Table26=DebriefSubcategoryEnum
  29. Table27=DefaultKeyboard&JoystickMappings
  30. Table28=DustParametersEnum
  31. Table29=Entity
  32. Table30=EntityTemplate
  33. Table31=EventAction
  34. Table32=EventCondition
  35. Table33=EventRule
  36. Table34=EventsEnum
  37. Table35=FlightLevelData
  38. Table36=Formation
  39. Table37=FormationCategoryAltitude
  40. Table38=FormationCategoryBrains
  41. Table39=FormationMember
  42. Table40=FormationName
  43. Table41=FormationOffset
  44. Table42=FormationTemplate
  45. Table43=FormationTypeEnum
  46. Table44=Game
  47. Table45=GameDesigners
  48. Table46=GraphicRep
  49. Table47=GroundVehicleExt
  50. Table48=InfluencedEntity
  51. Table49=Keyboard&JoystickMappings
  52. Table50=Lineup
  53. Table51=Loadout
  54. Table52=LoadoutDefault
  55. Table53=LoadoutFilterEnum
  56. Table54=LogicalOperatorEnum
  57. Table55=LowresBaseNames
  58. Table56=Medal
  59. Table57=MinimumRequiredResources
  60. Table58=Mission
  61. Table59=MissionBriefText
  62. Table60=MissionData
  63. Table61=MissionEditorEnum
  64. Table62=MissionList
  65. Table63=MissionSide
  66. Table64=MissionSideData
  67. Table65=MotionScript
  68. Table66=MotionScriptEnum
  69. Table67=Msg
  70. Table68=NameEnum
  71. Table69=ObjectData
  72. Table70=ObjectHierarchy
  73. Table71=ObjectTypeEnum
  74. Table72=OperatorEnum
  75. Table73=PassFailTermsEnum
  76. Table74=Path
  77. Table75=PlaneExt
  78. Table76=PlayerData
  79. Table77=PlayerRank
  80. Table78=Preferences
  81. Table79=QmeObjects
  82. Table80=RankData
  83. Table81=RankEnum
  84. Table82=ReactionEvent
  85. Table83=ReorgEnum
  86. Table84=ResourceCategoryEnum
  87. Table85=ResourceManagement
  88. Table86=ResourceNameEnum
  89. Table87=ResourcesRequiredForNextMission
  90. Table88=SideEnum
  91. Table89=StationaryExt
  92. Table90=TakeoffLocations
  93. Table91=TemplateMission
  94. Table92=Terrain
  95. Table93=TimeEvent
  96. Table94=TowerMsg
  97. Table95=TriggerScript
  98. Table96=TriggerScriptEnum
  99. Table97=TsdFilterCategory
  100. Table98=UserMissionExt
  101. Table99=Waypoint
  102. Table100=WeaponCategoryEnum
  103. Table101=WeaponConfiguration
  104. Table102=WeaponData
  105. Table103=WeaponExt
  106. Table104=WeaponSide
  107. Table105=WeaponTypeEnum
  108. Table106=WingmanCommandsEnum
  109. Table107=Wizard
  110. Table108=WizardStage
  111. Table109=WptStageEnum
  112. [AWACSRoute];_______________________________________
  113. Group=Mission
  114. Column0Prop=PathPtr,Path:Name,0,1,0,?
  115. Column1Prop=Side,SideEnum:Name,0,1,0,?
  116. Column2Prop=RouteNumber,int,0,1,0,?
  117. Column3Prop=CombatZone,int,0,1,0,?
  118. Key=0|
  119. [Action];_______________________________________
  120. Group=Admin
  121. Column0Prop=Name,string,[None],1,0,?
  122. Column1Prop=Type,ActionEnum:Name,[None],1,0,?
  123. Column2Prop=Description,string,[None],1,0,?
  124. Column3Prop=Field1Label,string,[None],1,0,?
  125. Column4Prop=Field1Type,string,[None],1,0,?
  126. Column5Prop=Field2Label,string,[None],1,0,?
  127. Column6Prop=Field2Type,string,[None],1,0,?
  128. Column7Prop=Field3Label,string,[None],1,0,?
  129. Column8Prop=Field3Type,string,[None],1,0,?
  130. Column9Prop=Field4Label,string,[None],1,0,?
  131. Column10Prop=Field4Type,string,[None],1,0,?
  132. Column11Prop=BrainSupported,bool,1,1,0,?
  133. Column12Prop=EventSupported,bool,0,1,0,?
  134. Column13Prop=WeaponCategoryPtr,WeaponCategoryEnum:Name,0,1,0,?
  135. Column14Prop=FireIntervals,int,0,1,0,?
  136. Column15Prop=RippleSize,int,1,1,0,?
  137. Column16Prop=RippleSpace,int,0,1,0,?
  138. Column17Prop=AppearInUME,bool,0,1,0,?
  139. Key=0|
  140. [ActionEnum];_______________________________________
  141. Group=Admin
  142. Column0Prop=Name,string,[None],1,0,?
  143. Column1Prop=Number,int,0,1,0,?
  144. Column2Prop=Field1Label,string,[None],1,0,?
  145. Column3Prop=Field1Type,string,[None],1,0,?
  146. Column4Prop=Field2Label,string,[None],1,0,?
  147. Column5Prop=Field2Type,string,[None],1,0,?
  148. Column6Prop=Field3Label,string,[None],1,0,?
  149. Column7Prop=Field3Type,string,[None],1,0,?
  150. Column8Prop=BrainSupported,bool,1,1,0,?
  151. Column9Prop=EventSupported,bool,0,1,0,?
  152. Key=0|
  153. [Airports];_______________________________________
  154. Group=Admin
  155. Column0Prop=AirportName,string,[None],1,1,The airport name.
  156. Column1Prop=TerrainPtr,Terrain:Name,[None],1,0,The terrain where the airport is located
  157. Column2Prop=DisplayName,string,[None],1,0,The airport name to be display.
  158. Column3Prop=Radius,float,0,1,1,Objects within this radius are in takeoff stage.
  159. Column4Prop=X,float,0,1,1,The X position of the airport center
  160. Column5Prop=Y,float,0,1,1,Y position.
  161. Key=0|
  162. [AllOutWarExt];_______________________________________
  163. Group=Mission
  164. Column0Prop=Name,string,[None],1,0,Primary key.
  165. Column1Prop=RevivalDelay,int,0,1,0,Defines the delay time for revival (in secs).
  166. Column2Prop=WarZoneCenterX,float,0,1,0,Written by mission designers.
  167. Column3Prop=WarZoneCenterY,float,0,1,0,Written by mission designers.
  168. Column4Prop=WarZoneCenterZ,float,0,1,0,Written by mission designers.
  169. Column5Prop=IsGunsOnly,bool,0,1,0,If true then load guns only
  170. Column6Prop=IsWeaponReloaded,bool,1,1,0,False means no reloading of weapons.
  171. Key=0|
  172. [ArenaExt];_______________________________________
  173. Group=Admin
  174. Column0Prop=Name,string,0,1,0,?
  175. Column1Prop=RegenerationFactor,int,0,1,0,?
  176. Column2Prop=DestructionPressureUnits,int,0,1,0,?
  177. Column3Prop=DestructionPenetrationFactor,int,0,1,0,?
  178. Column4Prop=DestructionHitsNumber,int,0,1,0,?
  179. Column5Prop=ExplosionPressureUnits,int,0,1,0,?
  180. Column6Prop=ExplosionPenetrationFactor,int,0,1,0,?
  181. Column7Prop=ExplosionRadius,float,0,1,0,?
  182. Column8Prop=Score,int,0,1,0,?
  183. Key=0|
  184. [AudioType];_______________________________________
  185. Group=Admin
  186. Column0Prop=Type,string,General,1,0,?
  187. Column1Prop=SubType,string,[None],1,0,?
  188. Key=0|1|
  189. [BaseObject];_______________________________________
  190. Group=Admin
  191. Column0Prop=Name,NameEnum:ShortName,[None],1,0,?
  192. Column1Prop=DisplayName,string,[None],1,0,The base-object display name for the Tactical Display.
  193. Column2Prop=ObjectType,ObjectTypeEnum:ObjectTypeEnum,[None],1,0,?
  194. Column3Prop=ObjectSubType,ObjectTypeEnum:ObjectSubTypeEnum,[None],1,0,?
  195. Column4Prop=TsdFilterCat,TsdFilterCategory:FilterCategory,[None],1,0,How the object dispays on TSD
  196. Column5Prop=DebriefCategoryPtr,DebriefCategoryEnum:Name,Other,1,0,Defines the object category for the debrief screen.
  197. Column6Prop=DebriefSubcategoryPtr,DebriefSubcategoryEnum:Category,Buildings,1,0,Ctegory for kill tally display in pilot records
  198. Column7Prop=DefaultBrain,Brain:Name,[None],1,0,?
  199. Column8Prop=DefaultSide,SideEnum:Name,[Blue],1,0,?
  200. Column9Prop=Fuel,int,0,1,0,?
  201. Column10Prop=BasicOperationWeight,float,0,1,0,?
  202. Column11Prop=MaxTakeOffWeight,float,0,1,0,?
  203. Column12Prop=ArmorFactor,float,0,1,0,Value between 0 to 1
  204. Column13Prop=DustLevel,DustParametersEnum:Name,[None],1,0,Defines the level of dust for the selected Base-Object
  205. Column14Prop=Vulnerability,float,0,1,0,?
  206. Column15Prop=Collidable,bool,1,1,0,?
  207. Column16Prop=Visible,bool,1,1,0,?
  208. Column17Prop=NormalGraphicRepPtr,GraphicRep:Name,[None],1,0,?
  209. Column18Prop=SecondGraphicRepPtr,GraphicRep:Name,[None],1,0,?
  210. Column19Prop=DestroyedGraphicRepPtr,GraphicRep:Name,[None],1,0,?
  211. Column20Prop=VoiceNamePtr,Msg:Name,[None],1,0,?
  212. Column21Prop=HelpTip,string,[None],1,0,For Tactical Display
  213. Column22Prop=Description,string,[None],1,0,?
  214. Column23Prop=StationsQuantity,int,11,1,0,?
  215. Column24Prop=Personnel,int,1,1,0,?
  216. Column25Prop=BoundingCubeLength,float,0,1,0,?
  217. Column26Prop=AppearOnRWR,bool,1,1,0,?
  218. Column27Prop=AppearInAGRadar,bool,1,1,0,?
  219. Column28Prop=AppearInAARadar,bool,1,1,0,?
  220. Column29Prop=AppearInHarm,bool,1,1,0,?
  221. Column30Prop=AppearInFlir,bool,1,1,0,?
  222. Column31Prop=AppearInContrast,bool,1,1,0,?
  223. Column32Prop=AppearOnTSD,bool,1,1,0,?
  224. Column33Prop=RcsValue,int,100,1,0,?
  225. Column34Prop=KillScoreBonus,int,0,1,0,?
  226. Column35Prop=LossScoreBonus,int,0,1,0,?
  227. Column36Prop=BlueIconFileName,string,[None],1,0,?
  228. Column37Prop=RedIconFileName,string,[None],1,0,?
  229. Column38Prop=GreenIconFileName,string,[None],1,0,?
  230. Column39Prop=2DPictureFileName,string,[None],1,0,?
  231. Column40Prop=WeaponPtr,WeaponExt:Name,0,1,0,?
  232. Column41Prop=StationaryPtr,StationaryExt:Name,0,1,0,?
  233. Column42Prop=BoatPtr,BoatExt:Name,0,1,0,?
  234. Column43Prop=GroundVehiclePtr,GroundVehicleExt:Name,0,1,0,?
  235. Column44Prop=PlanePtr,PlaneExt:Name,0,1,0,?
  236. Column45Prop=ArenaPtr,ArenaExt:Name,0,1,0,?
  237. Column46Prop=AppearInUME,bool,0,1,0,Case false - the entry doesn't appear in the UME list boxes.
  238. Key=0|
  239. [BoatExt];_______________________________________
  240. Group=Admin
  241. Column0Prop=Name,string,[None],1,0,?
  242. Key=0|
  243. [Brain];_______________________________________
  244. Group=Admin
  245. Column0Prop=Name,string,[None],1,0,?
  246. Column1Prop=BrainFilter,bool,1,1,0,?
  247. Column2Prop=Description,string,[None],1,0,?
  248. Column3Prop=AppearInUME,bool,0,1,0,Case false- does not appear in the UME list boxes.
  249. Column4Prop=CategoryPtr,Category:Name,[None],1,0,Filtering brains according to the category they belong to.
  250. Key=0|
  251. [BrainAction];_______________________________________
  252. Group=Admin
  253. Column0Prop=BrainNamePtr,Brain:Name,[None],0,0,?
  254. Column1Prop=BrainRulePtr,BrainRule:Name,[None],0,0,?
  255. Column2Prop=NamePtr,Action:Name,[None],1,0,?
  256. Column3Prop=BrainPtr,Brain:Name,[None],1,0,?
  257. Column4Prop=MsgPtr,Msg:Name,[None],1,0,?
  258. Column5Prop=DelayTime,float,0,1,0,?
  259. Column6Prop=Param1,string,[None],1,0,?
  260. Column7Prop=Param2,string,[None],1,0,?
  261. Column8Prop=Param3,string,[None],1,0,?
  262. Key=0|1|2|
  263. [BrainCondition];_______________________________________
  264. Group=Admin
  265. Column0Prop=BrainNamePtr,Brain:Name,[None],0,0,?
  266. Column1Prop=BrainRulePtr,BrainRule:Name,[None],0,0,?
  267. Column2Prop=ConditionType,Condition:Name,[None],1,0,?
  268. Column3Prop=OperatorType,OperatorEnum:Name,==,1,0,?
  269. Column4Prop=Param1,string,[None],1,0,?
  270. Column5Prop=Param2,string,[None],1,0,?
  271. Column6Prop=Param3,string,[None],1,0,?
  272. Column7Prop=Param4,string,[None],1,0,?
  273. Column8Prop=LogicalOperator,LogicalOperatorEnum:Name,And,1,0,?
  274. Key=0|1|2|
  275. [BrainRule];_______________________________________
  276. Group=Admin
  277. Column0Prop=BrainPtr,Brain:Name,[None],0,0,?
  278. Column1Prop=Number,int,1,1,0,?
  279. Column2Prop=Name,string,[None],1,0,?
  280. Column3Prop=RuleDescription,string,[None],1,0,?
  281. Column4Prop=ContinueFlag,bool,1,1,0,?
  282. Column5Prop=NextRule,BrainRule:Number,0,1,0,?
  283. Key=0|1|
  284. [Campaign];_______________________________________
  285. Group=Admin
  286. Column0Prop=Name,string,[None],0,0,?
  287. Column1Prop=Type,CampaignType:Type,[None],1,0,?
  288. Column2Prop=SubType,CampaignType:SubType,[None],1,0,?
  289. Column3Prop=Description,string,[None],1,0,?
  290. Column4Prop=CompletionPictureFileName,string,[None],1,0,?
  291. Column5Prop=BriefingFileName,string,[None],1,0,?
  292. Column6Prop=CampaignMedalPtr,Medal:Name,0,1,0,?
  293. Column7Prop=CampaignMedalMsg,string,0,1,0,annuncment text
  294. Column8Prop=IsResourceManaged,bool,0,1,0,?
  295. Column9Prop=EndMovie,string,[None],1,0,movie to be played when the campaignends
  296. Key=0|
  297. [CampaignData];_______________________________________
  298. Group=Player
  299. Column0Prop=CampaignPtr,Campaign:Name,[None],1,0,Points to campaign
  300. Column1Prop=Active,bool,0,1,0,True if the selected campaign is being played
  301. Column2Prop=CampaignFailed,bool,0,1,0,True if all player is out of resources.
  302. Column3Prop=CampaignCompleted,bool,0,1,0,True if campaign is completed
  303. Column4Prop=WeaponSupplyMissionsFlown,int,0,1,0,How many supply missions were flown
  304. Column5Prop=PlaneSupplyMissionsFlown,int,0,1,0,How many supply missions were flown
  305. Column6Prop=MedalGranted,bool,0,1,0,True if medal is granted
  306. Key=0|
  307. [CampaignType];_______________________________________
  308. Group=Admin
  309. Column0Prop=Type,string,[None],1,0,?
  310. Column1Prop=SubType,string,[None],1,0,?
  311. Key=0|1|
  312. [Category];_______________________________________
  313. Group=Admin
  314. Column0Prop=Name,string,[None],1,0,?
  315. Column1Prop=Controllable,bool,0,1,0,Defines if formations of this category are controllable.
  316. Column2Prop=WPMinSpeed,float,0,1,0,?
  317. Column3Prop=WPMaxSpeed,float,0,1,0,?
  318. Column4Prop=WPDefaultSpeed,float,0,1,0,?
  319. Column5Prop=WPDefaultAltitude,float,0,1,0,?
  320. Column6Prop=AGLDefaultAltitude,float,0,1,0,The default AGL of the category.
  321. Key=0|
  322. [ChangeablePlanes];_______________________________________
  323. Group=Mission
  324. Column0Prop=Name,BaseObject:Name,[None],1,0,Defines the list of the planes to choose from in a mission.
  325. Key=0|
  326. [CloudsEnum];_______________________________________
  327. Group=Admin
  328. Column0Prop=Name,string,CLEAR,1,0,Types of clouds (weather).
  329. Column1Prop=Number,int,0,1,0,?
  330. Key=0|
  331. [ColorEnum];_______________________________________
  332. Group=Admin
  333. Column0Prop=Name,string,[None],1,0,?
  334. Column1Prop=RGB,int,0,1,0,?
  335. Key=0|
  336. [CommandEnum];_______________________________________
  337. Group=Admin
  338. Column0Prop=Name,string,[None],1,0,Name of Command
  339. Column1Prop=Fighter Command,bool,0,1,0,valid for fighters
  340. Column2Prop=Support Command,bool,0,1,0,Valid for supprt planes
  341. Column3Prop=Air Defence Command,bool,0,1,0,valid for SAM and AAA
  342. Column4Prop=Convoy Command,bool,0,1,0,Valid for Convoys
  343. Key=0|
  344. [Condition];_______________________________________
  345. Group=Admin
  346. Column0Prop=Name,string,[None],1,0,?
  347. Column1Prop=Type,ConditionEnum:Name,[None],1,0,?
  348. Column2Prop=Description,string,[None],1,1,?
  349. Column3Prop=Field1Label,string,[None],1,0,?
  350. Column4Prop=Field1Type,string,[None],1,0,?
  351. Column5Prop=Field2Label,string,[None],1,0,?
  352. Column6Prop=Field2Type,string,[None],1,0,?
  353. Column7Prop=Field3Label,string,[None],1,0,?
  354. Column8Prop=Field3Type,string,[None],1,0,?
  355. Column9Prop=Field4Label,string,[None],1,0,?
  356. Column10Prop=Field4Type,string,[None],1,0,?
  357. Column11Prop=BrainSupported,bool,1,1,0,?
  358. Column12Prop=EventSupported,bool,0,1,0,?
  359. Column13Prop=AppearInUME,bool,0,1,0,Case false. doesn't appear in the UME.
  360. Key=0|
  361. [ConditionEnum];_______________________________________
  362. Group=Admin
  363. Column0Prop=Name,string,[None],1,0,?
  364. Column1Prop=Number,int,0,1,0,?
  365. Column2Prop=Field1Label,string,[None],1,0,?
  366. Column3Prop=Field1Type,string,[None],1,0,?
  367. Column4Prop=Field2Label,string,[None],1,0,?
  368. Column5Prop=Field2Type,string,[None],1,0,?
  369. Column6Prop=Field3Label,string,[None],1,0,?
  370. Column7Prop=Field3Type,string,[None],1,0,?
  371. Column8Prop=Field4Label,string,[None],1,0,?
  372. Column9Prop=Field4Type,string,[None],1,0,?
  373. Column10Prop=BrainSupported,bool,1,1,0,?
  374. Column11Prop=EventSupported,bool,0,1,0,?
  375. Key=0|
  376. [Context];_______________________________________
  377. Group=Admin
  378. Column0Prop=Name,string,[None],1,0,The Context name.
  379. Column1Prop=MissionTab,int,0,1,0,?
  380. Column2Prop=PlayableTab,int,0,1,0,?
  381. Column3Prop=FighterTab,int,0,1,0,?
  382. Column4Prop=SupportTab,int,0,1,0,?
  383. Column5Prop=SAMTab,int,0,1,0,?
  384. Column6Prop=AAATab,int,0,1,0,?
  385. Column7Prop=BoatTab,int,0,1,0,?
  386. Column8Prop=ConvoyTab,int,0,1,0,?
  387. Column9Prop=StructureTab,int,0,1,0,?
  388. Column10Prop=HelicopterTab,int,0,1,0,?
  389. Column11Prop=MissionTabMissionName,bool,0,1,0,?
  390. Column12Prop=MissionTabStartTime,bool,0,1,0,?
  391. Column13Prop=MissionTabDescription,bool,0,1,0,?
  392. Column14Prop=MissionTabWindSpeed,bool,0,1,0,?
  393. Column15Prop=MissionTabWindDirection,bool,0,1,0,?
  394. Column16Prop=MissionTabWeather,bool,0,1,0,?
  395. Column17Prop=MissionTabPassFail,bool,0,1,0,?
  396. Column18Prop=MissionTabMessages,bool,0,1,0,?
  397. Column19Prop=MissionTabEvents,bool,0,1,0,?
  398. Column20Prop=MissionTabBrief,bool,0,1,0,?
  399. Column21Prop=ActiveFormationTabName,bool,0,1,0,?
  400. Column22Prop=ActiveFormationTabType,bool,0,1,0,?
  401. Column23Prop=ActiveFormationTabAltitude,bool,0,1,0,?
  402. Column24Prop=ActiveFormationTabNumber,bool,0,1,0,?
  403. Column25Prop=ActiveFormationTabTask,bool,0,1,0,?
  404. Column26Prop=ActiveFormationTabFormation,bool,0,1,0,?
  405. Column27Prop=ActiveFormationTabHeading,bool,0,1,0,?
  406. Column28Prop=ActiveFormationTabTarget1,bool,0,1,0,?
  407. Column29Prop=ActiveFormationTabTarget2,bool,0,1,0,?
  408. Column30Prop=ActiveFormationTabTarget3,bool,0,1,0,?
  409. Column31Prop=ActiveFormationTabTarget4,bool,0,1,0,?
  410. Column32Prop=ActiveFormationTabTarget5,bool,0,1,0,?
  411. Column33Prop=ActiveFormationTabTarget6,bool,0,1,0,?
  412. Column34Prop=ActiveFormationTabTSD,bool,0,1,0,?
  413. Column35Prop=ActiveFormationTabLoadout,bool,0,1,0,?
  414. Column36Prop=ActiveFormationTabWaypoints,bool,0,1,0,?
  415. Column37Prop=FormationToolBarFriendlyControllable,bool,0,1,0,?
  416. Column38Prop=FormationToolBarFriendlyFighters,bool,0,1,0,?
  417. Column39Prop=FormationToolBarFriendlySupport,bool,0,1,0,?
  418. Column40Prop=FormationToolBarFriendlyAAA,bool,0,1,0,?
  419. Column41Prop=FormationToolBarFriendlySAM,bool,0,1,0,?
  420. Column42Prop=FormationToolBarFriendlyBoats,bool,0,1,0,?
  421. Column43Prop=FormationToolBarFriendlyConvoys,bool,0,1,0,?
  422. Column44Prop=FormationToolBarFriendlyHelicopters,bool,0,1,0,?
  423. Column45Prop=FormationToolBarFriendlyStructures,bool,0,1,0,?
  424. Column46Prop=FormationToolBarEnemyFighters,bool,0,1,0,?
  425. Column47Prop=FormationToolBarEnemySupport,bool,0,1,0,?
  426. Column48Prop=FormationToolBarEnemyAAA,bool,0,1,0,?
  427. Column49Prop=FormationToolBarEnemySAM,bool,0,1,0,?
  428. Column50Prop=FormationToolBarEnemyBoats,bool,0,1,0,?
  429. Column51Prop=FormationToolBarEnemyConvoys,bool,0,1,0,?
  430. Column52Prop=FormationToolBarEnemyHelicopters,bool,0,1,0,?
  431. Column53Prop=FormationToolBarEnemyStructures,bool,0,1,0,?
  432. Key=0|
  433. [DebriefCategoryEnum];_______________________________________
  434. Group=Admin
  435. Column0Prop=Name,string,[None],1,0,?
  436. Key=0|
  437. [DebriefEvent];_______________________________________
  438. Group=Mission
  439. Column0Prop=Name,string,[None],1,0,?
  440. Column1Prop=IsGoodEvent,bool,0,1,0,?
  441. Column2Prop=Text,string,0,1,0,?
  442. Column3Prop=Score,int,0,1,0,?
  443. Column4Prop=Side,SideEnum:Name,Blue,1,0,?
  444. Column5Prop=Index,int,0,1,0,Used for dispalying the debrief on the debrief text in a logical order
  445. Key=0|
  446. [DebriefSubcategoryEnum];_______________________________________
  447. Group=Admin
  448. Column0Prop=Category,string,[None],1,0,Category for pilot records kill tally
  449. Column1Prop=BlueIconFileName,string,\Menu\DME\Icons\BlueStructureIcon.bmp,1,0,icon for blue side
  450. Column2Prop=RedIconFileName,string,\Menu\DME\Icons\RedStructureIcon.bmp,1,0,blue icon
  451. Key=0|
  452. [DefaultKeyboard&JoystickMappings];_______________________________________
  453. Group=Admin
  454. Column0Prop=SimulationActionDescription,string,[None],1,0,As is...
  455. Column1Prop=SimulationAction,int,0,1,0,?
  456. Column2Prop=KeyboardEvent,int,0,1,0,?
  457. Column3Prop=KeyboardEvent1,int,0,1,0,?
  458. Column4Prop=KeyboardEvent2,int,0,1,0,?
  459. Column5Prop=KeyboardEvent3,int,0,1,0,?
  460. Column6Prop=KeyboardEvent4,int,0,1,0,?
  461. Column7Prop=KeyboardEvent5,int,0,1,0,?
  462. Column8Prop=JoystickEvent,int,0,1,0,?
  463. Column9Prop=JoystickEvent1,int,0,1,0,?
  464. Column10Prop=JoystickEvent2,int,0,1,0,?
  465. Column11Prop=JoystickEvent3,int,0,1,0,?
  466. Column12Prop=JoystickEvent4,int,0,1,0,?
  467. Column13Prop=JoystickEvent5,int,0,1,0,?
  468. Column14Prop=FirstExpression,string,[None],1,0,default  first exxpression for voice rec
  469. Column15Prop=SecondExpression,string,[None],1,0,second expression for voice rec
  470. Column16Prop=ThirdExpression,string,[None],1,0,Third expression for voice rec
  471. Key=0|
  472. [DustParametersEnum];_______________________________________
  473. Group=Admin
  474. Column0Prop=Name,string,[None],1,0,Describe level of dust for Base-Object
  475. Column1Prop=Number,int,0,1,0,Enumerator
  476. Key=0|
  477. [Entity];_______________________________________
  478. Group=Mission
  479. Column0Prop=Name,string,[None],1,0,Object name.
  480. Column1Prop=DisplayName,string,[None],1,0,The name that will be displayed to the player.
  481. Column2Prop=BaseObjectPtr,BaseObject:Name,0,1,0,?
  482. Column3Prop=VoiceNamePtr,Msg:Name,0,1,0,?
  483. Column4Prop=MissionTask,string,[None],1,0,?
  484. Column5Prop=HelpTip,string,[None],1,0,?
  485. Column6Prop=BrainControlled,bool,0,1,0,?
  486. Column7Prop=BrainPtr,Brain:Name,[None],1,0,?
  487. Column8Prop=PlayerControllable,bool,0,1,0,True if player can fly this entity.
  488. Column9Prop=X,float,300000,1,0,?
  489. Column10Prop=Y,float,400000,1,0,?
  490. Column11Prop=Z,float,0,1,0,?
  491. Column12Prop=AGL,float,0,1,0,?
  492. Column13Prop=Heading,int,0,1,0,?
  493. Column14Prop=PositionReferencePtr,Entity:Name,0,1,0,?
  494. Column15Prop=Side,SideEnum:Name,Blue,1,0,?
  495. Column16Prop=HitPtr,ReactionEvent:Name,[None],1,0,?
  496. Column17Prop=DestroyedPtr,ReactionEvent:Name,[None],1,0,?
  497. Column18Prop=CombatPtr,ReactionEvent:Name,[None],1,0,?
  498. Column19Prop=LeftPtr,ReactionEvent:Name,[None],1,0,?
  499. Column20Prop=LeftDistance,float,0,1,0,?
  500. Column21Prop=LeftFromEntityPtr,Entity:Name,[None],1,0,?
  501. Column22Prop=LeftPathPtr,Path:Name,[None],1,0,?
  502. Column23Prop=LeftFromWaypointPtr,Waypoint:Name,[None],1,0,?
  503. Column24Prop=ReachPtr,ReactionEvent:Name,[None],1,0,?
  504. Column25Prop=ReachDistance,float,0,1,0,?
  505. Column26Prop=ReachToEntityPtr,Entity:Name,[None],1,0,?
  506. Column27Prop=ReachPathPtr,Path:Name,[None],1,0,?
  507. Column28Prop=ReachToWaypointPtr,Waypoint:Name,[None],1,0,?
  508. Column29Prop=Reach2Ptr,ReactionEvent:Name,[None],1,0,?
  509. Column30Prop=Reach2Distance,float,0,1,0,?
  510. Column31Prop=Reach2ToEntityPtr,Entity:Name,[None],1,0,?
  511. Column32Prop=Reach2PathPtr,Path:Name,[None],1,0,?
  512. Column33Prop=Reach2ToWaypointPtr,Waypoint:Name,[None],1,0,?
  513. Column34Prop=Survived,DebriefEvent:Name,[None],1,0,?
  514. Column35Prop=IsGroundObject,bool,1,1,0,?
  515. Column36Prop=AppearOnTSD,bool,0,1,0,If True the object will appear on the TSD.
  516. Column37Prop=AppearencePrecentage,int,100,1,0,?
  517. Column38Prop=PassFailTerms,PassFailTermsEnum:Name,Don't Care,1,0,?
  518. Column39Prop=LoadoutPtr,Loadout:EntityName,0,1,0,?
  519. Column40Prop=Length,float,0,1,0,?
  520. Column41Prop=Width,float,0,1,0,?
  521. Column42Prop=Height,float,0,1,0,?
  522. Column43Prop=GroupPtr,Entity:Name,[None],1,0,?
  523. Column44Prop=EntityVar1,int,0,1,0,?
  524. Column45Prop=EntityVar2,int,0,1,0,?
  525. Column46Prop=EntityVar3,int,0,1,0,?
  526. Column47Prop=EntityVar4,int,0,1,0,?
  527. Column48Prop=EntityVar5,int,0,1,0,?
  528. Column49Prop=PathPtr,Path:Name,[None],1,0,Entity personal Path.
  529. Key=0|
  530. [EntityTemplate];_______________________________________
  531. Group=Admin
  532. Column0Prop=Name,string,[None],1,0,Object name.
  533. Column1Prop=DisplayName,string,[None],1,0,The name that will be displayed to the player.
  534. Column2Prop=BaseObjectPtr,BaseObject:Name,0,1,0,?
  535. Column3Prop=VoiceNamePtr,Msg:Name,0,1,0,?
  536. Column4Prop=MissionTask,string,[None],1,0,?
  537. Column5Prop=HelpTip,string,[None],1,0,?
  538. Column6Prop=BrainControlled,bool,0,1,0,?
  539. Column7Prop=BrainPtr,Brain:Name,[None],1,0,?
  540. Column8Prop=PlayerControllable,bool,0,1,0,True if player can fly this entity.
  541. Column9Prop=X,float,300000,1,0,?
  542. Column10Prop=Y,float,400000,1,0,?
  543. Column11Prop=Z,float,0,1,0,?
  544. Column12Prop=AGL,float,0,1,0,?
  545. Column13Prop=Heading,int,0,1,0,?
  546. Column14Prop=PositionReferencePtr,Entity:Name,0,1,0,?
  547. Column15Prop=Side,SideEnum:Name,Blue,1,0,?
  548. Column16Prop=HitPtr,ReactionEvent:Name,[None],1,0,?
  549. Column17Prop=DestroyedPtr,ReactionEvent:Name,[None],1,0,?
  550. Column18Prop=CombatPtr,ReactionEvent:Name,[None],1,0,?
  551. Column19Prop=LeftPtr,ReactionEvent:Name,[None],1,0,?
  552. Column20Prop=LeftDistance,float,0,1,0,?
  553. Column21Prop=LeftFromEntityPtr,Entity:Name,[None],1,0,?
  554. Column22Prop=LeftPathPtr,Path:Name,[None],1,0,?
  555. Column23Prop=LeftFromWaypointPtr,Waypoint:Name,[None],1,0,?
  556. Column24Prop=ReachPtr,ReactionEvent:Name,[None],1,0,?
  557. Column25Prop=ReachDistance,float,0,1,0,?
  558. Column26Prop=ReachToEntityPtr,Entity:Name,[None],1,0,?
  559. Column27Prop=ReachPathPtr,Path:Name,[None],1,0,?
  560. Column28Prop=ReachToWaypointPtr,Waypoint:Name,[None],1,0,?
  561. Column29Prop=Reach2Ptr,ReactionEvent:Name,[None],1,0,?
  562. Column30Prop=Reach2Distance,float,0,1,0,?
  563. Column31Prop=Reach2ToEntityPtr,Entity:Name,[None],1,0,?
  564. Column32Prop=Reach2PathPtr,Path:Name,[None],1,0,?
  565. Column33Prop=Reach2ToWaypointPtr,Waypoint:Name,[None],1,0,?
  566. Column34Prop=Survived,DebriefEvent:Name,[None],1,0,?
  567. Column35Prop=IsGroundObject,bool,1,1,0,?
  568. Column36Prop=AppearOnTSD,bool,0,1,0,If True the object will appear on the TSD.
  569. Column37Prop=AppearencePrecentage,int,100,1,0,?
  570. Column38Prop=PassFailTerms,PassFailTermsEnum:Name,Don't Care,1,0,?
  571. Column39Prop=LoadoutPtr,Loadout:EntityName,0,1,0,?
  572. Column40Prop=Length,float,0,1,0,?
  573. Column41Prop=Width,float,0,1,0,?
  574. Column42Prop=Height,float,0,1,0,?
  575. Column43Prop=GroupPtr,Entity:Name,[None],1,0,?
  576. Column44Prop=EntityVar1,int,0,1,0,?
  577. Column45Prop=EntityVar2,int,0,1,0,?
  578. Column46Prop=EntityVar3,int,0,1,0,?
  579. Column47Prop=EntityVar4,int,0,1,0,?
  580. Column48Prop=EntityVar5,int,0,1,0,?
  581. Key=0|
  582. [EventAction];_______________________________________
  583. Group=Mission
  584. Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?
  585. Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?
  586. Column2Prop=NamePtr,Action:Name,[None],1,0,?
  587. Column3Prop=Param1,string,[None],1,0,?
  588. Column4Prop=Param2,string,[None],1,0,?
  589. Column5Prop=Param3,string,[None],1,0,?
  590. Key=0|1|2|
  591. [EventCondition];_______________________________________
  592. Group=Mission
  593. Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?
  594. Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?
  595. Column2Prop=ConditionType,Condition:Name,[None],1,0,?
  596. Column3Prop=OperatorType,OperatorEnum:Name,==,1,0,?
  597. Column4Prop=Param1,string,[None],1,0,?
  598. Column5Prop=Param2,string,[None],1,0,?
  599. Column6Prop=Param3,string,[None],1,0,?
  600. Column7Prop=Param4,string,[None],1,0,?
  601. Column8Prop=LogicalOperator,LogicalOperatorEnum:Name,And,1,0,?
  602. Key=0|1|2|
  603. [EventRule];_______________________________________
  604. Group=Mission
  605. Column0Prop=EventPtr,ReactionEvent:Name,[None],0,0,?
  606. Column1Prop=Number,int,1,1,0,?
  607. Column2Prop=Name,string,[None],1,0,?
  608. Column3Prop=RuleDescription,string,[None],1,0,?
  609. Column4Prop=ContinueFlag,bool,1,1,0,?
  610. Column5Prop=NextRule,EventRule:Number,0,1,0,?
  611. Key=0|1|
  612. [EventsEnum];_______________________________________
  613. Group=Admin
  614. Column0Prop=Name,string,[None],1,0,As Reach.Left.Hit....
  615. Column1Prop=Field1Label,string,[None],1,0,A comma delimited string describing the 1st. parameter.
  616. Column2Prop=Field2Label,string,[None],1,0,?
  617. Column3Prop=Field3Label,string,[None],1,0,?
  618. Key=0|
  619. [FlightLevelData];_______________________________________
  620. Group=Player
  621. Column0Prop=Index,int,0,1,0,Each index represents the Time * 10 in hours.
  622. Column1Prop=TotalDeaths,int,0,1,0,Total amount of player deaths.
  623. Column2Prop=TotalKills,int,0,1,0,Total amount of player kills.
  624. Key=0|
  625. [Formation];_______________________________________
  626. Group=Mission
  627. Column0Prop=Name,string,[None],1,0,?
  628. Column1Prop=VoiceNamePtr,Msg:Name,0,1,0,?
  629. Column2Prop=Description,string,[None],1,0,?
  630. Column3Prop=PathPtr,Path:Name,[None],1,0,?
  631. Column4Prop=PathColorPtr,ColorEnum:Name,[None],1,0,Defines the color of the formation's path in Tactical Dispaly.
  632. Column5Prop=HelpTip,string,[None],1,0,?
  633. Column6Prop=ReorganizationScheme,ReorgEnum:Name,0,1,0,?
  634. Column7Prop=Controllable,bool,0,0,0,If True then formation is player controllable - Not in use.
  635. Column8Prop=TemplatePtr,FormationTemplate:Name,[None],1,0,A pointer to FormationTemplate.Name table.
  636. Column9Prop=NoOfMembers,int,0,1,0,The actual number of members in this formation.
  637. Column10Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,When the value is changed. X and Y are updates...
  638. Key=0|
  639. [FormationCategoryAltitude];_______________________________________
  640. Group=Admin
  641. Column0Prop=CategoryPtr,Category:Name,[None],1,0,The category name.
  642. Column1Prop=PossibleAltitude,float,0,1,0,One AGL possible value.
  643. Key=0|
  644. [FormationCategoryBrains];_______________________________________
  645. Group=Admin
  646. Column0Prop=CategoryPtr,Category:Name,[None],1,0,The Category.
  647. Column1Prop=BrainPtr,Brain:Name,[None],1,0,Available brain for the category.
  648. Key=0|1|
  649. [FormationMember];_______________________________________
  650. Group=Mission
  651. Column0Prop=FormationNamePtr,Formation:Name,0,0,0,?
  652. Column1Prop=EntityNamePtr,Entity:Name,0,1,0,?
  653. Column2Prop=Position,int,1,1,0,?
  654. Column3Prop=Target1Ptr,Entity:Name,[None],1,0,?
  655. Column4Prop=Target2Ptr,Entity:Name,[None],1,0,?
  656. Key=0|1|
  657. [FormationName];_______________________________________
  658. Group=Mission
  659. Column0Prop=Name,string,[None],1,0,The formation name.
  660. Column1Prop=CategoryPtr,Category:Name,[None],1,0,A pointer to Category.Name.
  661. Column2Prop=NameSide,int,0,1,0,The name side 0-neutral 1-friendly 2-enemy.
  662. Column3Prop=InUse,bool,0,1,0,Guarantees that name will not be used twice.
  663. Key=0|
  664. [FormationOffset];_______________________________________
  665. Group=Admin
  666. Column0Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,A pointer to the PatternEnum.Name table.
  667. Column1Prop=CategoryPtr,Category:Name,[None],1,0,?
  668. Column2Prop=PositionInFormation,int,0,1,0,The position of the member in the formation (1st. 2nd. etc.).
  669. Column3Prop=XOffset,float,0,1,0,An offset from the formation leader. in the X-axis.
  670. Column4Prop=YOffset,float,0,1,0,An offset from the formation leader. in the Y-axis.
  671. Key=0|1|
  672. [FormationTemplate];_______________________________________
  673. Group=Admin
  674. Column0Prop=Name,string,[None],1,0,?
  675. Column1Prop=CategoryPtr,Category:Name,[None],1,0,Pointer to Category.Name.
  676. Column2Prop=MaxMembers,int,0,1,0,The maximal number of members in the formation.
  677. Column3Prop=MembersNumber,int,0,1,0,The default number of members for this Template Formation.
  678. Column4Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,A pointer to PatternEnum.Name.
  679. Column5Prop=Member1Ptr,EntityTemplate:Name,[None],1,0,Points to EntityTemplate.Name.
  680. Column6Prop=Member2Ptr,EntityTemplate:Name,[None],1,0,Points to EntityTemplate.Name.
  681. Column7Prop=Member3Ptr,EntityTemplate:Name,[None],1,0,?
  682. Column8Prop=Member4Ptr,EntityTemplate:Name,[None],1,0,?
  683. Column9Prop=Member5Ptr,EntityTemplate:Name,[None],1,0,?
  684. Column10Prop=Member6Ptr,EntityTemplate:Name,[None],1,0,?
  685. Column11Prop=Member7Ptr,EntityTemplate:Name,[None],1,0,?
  686. Column12Prop=Member8Ptr,EntityTemplate:Name,[None],1,0,?
  687. Column13Prop=Member9Ptr,EntityTemplate:Name,[None],1,0,?
  688. Column14Prop=Member10Ptr,EntityTemplate:Name,[None],1,0,?
  689. Key=0|1|
  690. [FormationTypeEnum];_______________________________________
  691. Group=Admin
  692. Column0Prop=Name,string,Echelon,1,1,?
  693. Key=0|
  694. [Game];_______________________________________
  695. Group=Admin
  696. Column0Prop=Name,string,[None],1,0,?
  697. Column1Prop=Designers,GameDesigners:Designers,[None],1,0,?
  698. Column2Prop=FileLocation,string,[None],1,0,?
  699. Column3Prop=Type,AudioType:Type,General,1,0,?
  700. Column4Prop=SubType,AudioType:SubType,[None],1,0,?
  701. Column5Prop=Version,string,[None].0.0,1,0,?
  702. Column6Prop=CompletionPictureFileName,string,[None],1,0,?
  703. Column7Prop=GameMedalPtr,Medal:Name,[None],1,0,?
  704. Column8Prop=GameMedalMsg,string,[None],1,0,annuncment text
  705. Key=0|
  706. [GameDesigners];_______________________________________
  707. Group=Admin
  708. Column0Prop=Designers,string,[None],1,0,?
  709. Key=0|
  710. [GraphicRep];_______________________________________
  711. Group=Admin
  712. Column0Prop=Name,string,[None],1,0,Name of GraphicRep - key field.
  713. Column1Prop=2DFileName,string,[None],1,0,Loadout screen image (for controllable planes only).
  714. Column2Prop=3DFileName,string,[None],1,0,3d file image.
  715. Column3Prop=Description,string,[None],1,1,Internal DME field
  716. Column4Prop=SizeFactor,float,2.0,1,0,Scale of object.
  717. Column5Prop=LoadInArena,bool,1,1,0,True if should be loaded in Arena.
  718. Column6Prop=LoadInAllOutWar,bool,0,1,0,True if should be loaded in All out war.
  719. Column7Prop=IsHardcodedLoading,bool,0,1,0,If true loaded automatically by Sim in run time.
  720. Key=0|
  721. [GroundVehicleExt];_______________________________________
  722. Group=Admin
  723. Column0Prop=Name,string,[None],1,0,?
  724. Key=0|
  725. [InfluencedEntity];_______________________________________
  726. Group=Mission
  727. Column0Prop=ReactionEventPtr,ReactionEvent:Name,0,1,0,?
  728. Column1Prop=EntityPtr,Entity:Name,0,1,0,?
  729. Column2Prop=MotionScriptEntryPtr,MotionScript:Name,0,1,0,?
  730. Column3Prop=TriggerScriptEntryPtr,TriggerScript:Name,0,1,0,?
  731. Key=0|1|
  732. [Keyboard&JoystickMappings];_______________________________________
  733. Group=Player
  734. Column0Prop=SimulationAction,int,0,1,0,Defines what action is to be activated.
  735. Column1Prop=KeyboardEvent,int,0,1,0,Define the keyboard event.
  736. Column2Prop=JoystickEvent,int,0,1,0,Define the joystick event.
  737. Column3Prop=FirstExpression,string,[None],1,0,first segment of speech recognition
  738. Column4Prop=SecondExpression,string,[None],1,0,Second segment of speech recognition
  739. Column5Prop=ThirdExpression,string,[None],1,0,Third segment of speech recognition
  740. Key=0|
  741. [Lineup];_______________________________________
  742. Group=Mission
  743. Column0Prop=Name,string,[None],1,0,The key table.
  744. Column1Prop=Number,int,0,1,0,The number of this lineup positioin.
  745. Column2Prop=X,float,0,1,0,Word X-axis offset from the airport's position.
  746. Column3Prop=Y,float,0,1,0,Word Y-axis offset from the airport's position.
  747. Column4Prop=LineupHeading,int,0,1,0,The plane's heading in word coordinate.
  748. Column5Prop=AirportPtr,Airports:AirportName,[None],1,0,A pointer to the AirportName in the Airports table.
  749. Column6Prop=InUse,bool,0,1,0,Lineup position is already in use.
  750. Column7Prop=FormationPtr,string,[None],1,0,The entity formation in this lineup number (position).
  751. Key=0|
  752. [Loadout];_______________________________________
  753. Group=Mission
  754. Column0Prop=EntityName,string,[None],1,0,?
  755. Column1Prop=GunPtr,WeaponExt:Name,0,0,0,?
  756. Column2Prop=GunQuantity,int,0,1,0,?
  757. Column3Prop=ChaffPtr,WeaponExt:Name,Chaff,0,0,?
  758. Column4Prop=ChaffQuantity,int,0,1,0,?
  759. Column5Prop=FlarePtr,WeaponExt:Name,Flare,0,0,?
  760. Column6Prop=FlareQuantity,int,0,1,0,?
  761. Column7Prop=S1WeaponPtr,WeaponExt:Name,0,1,0,?
  762. Column8Prop=S1Quantity,int,0,1,0,?
  763. Column9Prop=S2WeaponPtr,WeaponExt:Name,0,1,0,?
  764. Column10Prop=S2Quantity,int,0,1,0,?
  765. Column11Prop=S3WeaponPtr,WeaponExt:Name,0,1,0,?
  766. Column12Prop=S3Quantity,int,0,1,0,?
  767. Column13Prop=S4WeaponPtr,WeaponExt:Name,0,1,0,?
  768. Column14Prop=S4Quantity,int,0,1,0,?
  769. Column15Prop=S5WeaponPtr,WeaponExt:Name,0,1,0,?
  770. Column16Prop=S5Quantity,int,0,1,0,?
  771. Column17Prop=S6WeaponPtr,WeaponExt:Name,0,1,0,?
  772. Column18Prop=S6Quantity,int,0,1,0,?
  773. Column19Prop=S7WeaponPtr,WeaponExt:Name,0,1,0,?
  774. Column20Prop=S7Quantity,int,0,1,0,?
  775. Column21Prop=S8WeaponPtr,WeaponExt:Name,0,1,0,?
  776. Column22Prop=S8Quantity,int,0,1,0,?
  777. Column23Prop=S9WeaponPtr,WeaponExt:Name,0,1,0,?
  778. Column24Prop=S9Quantity,int,0,1,0,?
  779. Column25Prop=S10WeaponPtr,WeaponExt:Name,0,1,0,?
  780. Column26Prop=S10Quantity,int,0,1,0,?
  781. Column27Prop=S11WeaponPtr,WeaponExt:Name,0,1,0,?
  782. Column28Prop=S11Quantity,int,0,1,0,?
  783. Column29Prop=Fuel,int,0,1,0,?
  784. Key=0|
  785. [LoadoutDefault];_______________________________________
  786. Group=Admin
  787. Column0Prop=EntityName,string,[None],1,0,?
  788. Column1Prop=GunPtr,WeaponExt:Name,0,1,0,?
  789. Column2Prop=GunQuantity,int,0,1,0,?
  790. Column3Prop=ChaffPtr,WeaponExt:Name,Chaff,0,0,?
  791. Column4Prop=ChaffQuantity,int,0,1,0,?
  792. Column5Prop=FlarePtr,WeaponExt:Name,Flare,0,0,?
  793. Column6Prop=FlareQuantity,int,0,1,0,?
  794. Column7Prop=S1WeaponPtr,WeaponExt:Name,0,1,0,?
  795. Column8Prop=S1Quantity,int,0,1,0,?
  796. Column9Prop=S2WeaponPtr,WeaponExt:Name,0,1,0,?
  797. Column10Prop=S2Quantity,int,0,1,0,?
  798. Column11Prop=S3WeaponPtr,WeaponExt:Name,0,1,0,?
  799. Column12Prop=S3Quantity,int,0,1,0,?
  800. Column13Prop=S4WeaponPtr,WeaponExt:Name,0,1,0,?
  801. Column14Prop=S4Quantity,int,0,1,0,?
  802. Column15Prop=S5WeaponPtr,WeaponExt:Name,0,1,0,?
  803. Column16Prop=S5Quantity,int,0,1,0,?
  804. Column17Prop=S6WeaponPtr,WeaponExt:Name,0,1,0,?
  805. Column18Prop=S6Quantity,int,0,1,0,?
  806. Column19Prop=S7WeaponPtr,WeaponExt:Name,0,1,0,?
  807. Column20Prop=S7Quantity,int,0,1,0,?
  808. Column21Prop=S8WeaponPtr,WeaponExt:Name,0,1,0,?
  809. Column22Prop=S8Quantity,int,0,1,0,?
  810. Column23Prop=S9WeaponPtr,WeaponExt:Name,0,1,0,?
  811. Column24Prop=S9Quantity,int,0,1,0,?
  812. Column25Prop=S10WeaponPtr,WeaponExt:Name,0,1,0,?
  813. Column26Prop=S10Quantity,int,0,1,0,?
  814. Column27Prop=S11WeaponPtr,WeaponExt:Name,0,1,0,?
  815. Column28Prop=S11Quantity,int,0,1,0,?
  816. Column29Prop=Fuel,int,0,1,0,?
  817. Key=0|
  818. [LoadoutFilterEnum];_______________________________________
  819. Group=Admin
  820. Column0Prop=Name,string,AA,1,0,Define values for LoadoutFilter field in table WeaponExt.
  821. Key=0|
  822. [LogicalOperatorEnum];_______________________________________
  823. Group=Admin
  824. Column0Prop=Name,string,[None],1,0,?
  825. Column1Prop=Number,int,0,1,0,?
  826. Key=0|
  827. [LowresBaseNames]
  828. Group=Simulation
  829. Column0Prop=HiresFileName,string,[None],1,0,?
  830. Column1Prop=LowresFileName,string,[None],1,0,?
  831. Key=0|
  832. [Medal];_______________________________________
  833. Group=Admin
  834. Column0Prop=Name,string,[None],1,0,Name of Medal
  835. Column1Prop=IconFileName,string,[None],1,0,Path for Icon File Name.
  836. Key=0|
  837. [MinimumRequiredResources];_______________________________________
  838. Group=Simulation
  839. Column0Prop=MissionName,MissionList:Name,[None],1,0,list of all missions
  840. Column1Prop=Resource,ResourceNameEnum:Name,[None],1,0,Resource
  841. Column2Prop=MinimumQuantity,int,0,1,0,minimum required for mission
  842. Key=0|
  843. [Mission];_______________________________________
  844. Group=Mission
  845. Column0Prop=Name,string,0,1,0,?
  846. Column1Prop=Designers,GameDesigners:Designers,[None],1,0,?
  847. Column2Prop=Description,string,[None],1,0,?
  848. Column3Prop=IsUserCreatedMission,bool,0,1,0,True if created by the user.
  849. Column4Prop=StartTime,MissionList:StartTime,12:00:00,1,0,?
  850. Column5Prop=WindSpeed,int,0,1,0,?
  851. Column6Prop=WindDirection,int,0,1,0,From 0 to 359.
  852. Column7Prop=CloudsType,CloudsEnum:Name,CLEAR,1,0,Defines the weather in a mission.
  853. Column8Prop=CloudsHeight,int,3000,1,0,Clouds base height (in meters)
  854. Column9Prop=RainLevel,int,0,1,0,Values can be set from 0 to 100.
  855. Column10Prop=AllOutWarPtr,AllOutWarExt:Name,0,1,0,?
  856. Column11Prop=BlueSidePtr,MissionSide:Side,0,1,0,?
  857. Column12Prop=RedSidePtr,MissionSide:Side,0,1,0,?
  858. Column13Prop=MissionVar1,int,0,1,0,?
  859. Column14Prop=MissionVar2,int,0,1,0,?
  860. Column15Prop=MissionVar3,int,0,1,0,?
  861. Column16Prop=MissionVar4,int,0,1,0,?
  862. Column17Prop=MissionVar5,int,0,1,0,?
  863. Column18Prop=MissionVar6,int,0,1,0,?
  864. Column19Prop=MissionVar7,int,0,1,0,?
  865. Column20Prop=MissionVar8,int,0,1,0,?
  866. Column21Prop=MissionVar9,int,0,1,0,?
  867. Column22Prop=MissionVar10,int,0,1,0,?
  868. Column23Prop=TerrainPtr,Terrain:Name,[None],1,0,for QME
  869. Column24Prop=CampaignPtr,Campaign:Name,[None],1,0,campaign for QME missions
  870. Column25Prop=IsAircraftSupplyMission,bool,0,1,0,for QME
  871. Column26Prop=IsWeaponSupplyMission,bool,0,1,0,for QME
  872. Column27Prop=RequiredRank,RankEnum:Name,[none],1,0,for QME
  873. Column28Prop=RequiredPrevMissionPtr,MissionList:Name,[None],1,0,for QME
  874. Column29Prop=StartTime,string,06:00:00,1,0,for qme
  875. Column30Prop=SimTime,int,0,1,0,for qme
  876. Column31Prop=Date,string,1/1/2000,1,0,date for qme mission
  877. Column32Prop=BriefSummeryFileName,string,[None],1,0,breif file for qme mission
  878. Column33Prop=NumberOfBlueControllablePlanes,int,2,1,0,for qme
  879. Column34Prop=NumberOfRedControllablePlanes,int,2,1,0,for qme
  880. Column35Prop=RequiredForCampaignMedal,bool,1,1,0,so that resourse missions are not needed for medal
  881. Column36Prop=RequiredForGameMedal,bool,0,1,0,for QME
  882. Column37Prop=MissionBonus,int,0,1,0,bonus for QME
  883. Column38Prop=MissionID,int,0,1,0,for QME
  884. Column39Prop=IsMissionValid,bool,1,1,0,Describes if the mission valid for running in the game.
  885. Key=0|
  886. [MissionBriefText];_______________________________________
  887. Group=Mission
  888. Column0Prop=Title,string,[None],1,0,The HTML section title
  889. Column1Prop=Text,string,[None],1,0,The HTML section text
  890. Key=0|
  891. [MissionData];_______________________________________
  892. Group=Player
  893. Column0Prop=MissionPtr,MissionList:Name,[None],1,0,Points to Mission list
  894. Column1Prop=MissionPlayed,int,0,1,0,Number of times the mission was played
  895. Column2Prop=MissionPassed,bool,0,1,0,True if mission is passed
  896. Column3Prop=TotalScore,int,0,1,0,Total mission score
  897. Column4Prop=MedalGranted,bool,0,1,0,True if medal is granted
  898. Column5Prop=PlayedTime,int,0,1,0,?
  899. Column6Prop=ScoreFactor,float,1,1,0,?
  900. Column7Prop=MedalMsg,string,0,1,0,?
  901. Column8Prop=MedalPtr,Medal:Name,[None],1,0,?
  902. Column9Prop=PlayerAircraftScore,int,0,1,0,?
  903. Column10Prop=PlayerGroundScore,int,0,1,0,?
  904. Column11Prop=PlayerStructureScore,int,0,1,0,?
  905. Column12Prop=EnemyAircraftScore,int,0,1,0,?
  906. Column13Prop=EnemyGroundScore,int,0,1,0,?
  907. Column14Prop=EnemyStructureScore,int,0,1,0,?
  908. Column15Prop=AAKills,int,0,1,0,?
  909. Column16Prop=AGKills,int,0,1,0,?
  910. Key=0|
  911. [MissionEditorEnum];_______________________________________
  912. Group=Mission
  913. Column0Prop=Name,string,[None],1,0,?
  914. Column1Prop=Number,int,0,1,0,?
  915. Key=0|
  916. [MissionList];_______________________________________
  917. Group=Simulation
  918. Column0Prop=Name,string,[None],1,0,?
  919. Column1Prop=MissionFileName,string,[None],1,0,?
  920. Column2Prop=TerrainPtr,Terrain:Name,[None],1,0,Define the terrain per mission.
  921. Column3Prop=CampaignPtr,Campaign:Name,[None],0,0,?
  922. Column4Prop=IsAircraftSupplyMission,bool,0,1,0,If True mission is of Aircraft supply mission type.
  923. Column5Prop=IsWeaponSupplyMission,bool,0,1,0,If True mission is of Weapon supply mission type.
  924. Column6Prop=RequiredRank,RankEnum:Name,0,1,0,?
  925. Column7Prop=RequiredPrevMissionPtr,MissionList:Name,[None],1,0,?
  926. Column8Prop=StartTime,string,12:00:00,1,0,?
  927. Column9Prop=SimTime,int,43200,0,0,?
  928. Column10Prop=Date,string,[None],1,0,?
  929. Column11Prop=BriefSummeryFileName,string,[None],1,0,?
  930. Column12Prop=NumberOfBlueControllablePlanes,int,0,1,0,?
  931. Column13Prop=NumberOfRedControllablePlanes,int,0,1,0,?
  932. Column14Prop=RequiredForGameMedal,bool,0,1,0,?
  933. Column15Prop=MissionBonus,int,0,1,0,?
  934. Column16Prop=MedalMsgPtr,Msg:Name,[None],1,0,?
  935. Column17Prop=MedalPtr,Medal:Name,[None],1,0,?
  936. Column18Prop=MissionID,int,0,1,0,?
  937. Column19Prop=RequiredForCampaignMedal,bool,1,1,0,?
  938. Column20Prop=IsMissionValid,bool,1,1,0,Describes if the mission is valid for running from the game.
  939. Key=0|
  940. [MissionSide];_______________________________________
  941. Group=Mission
  942. Column0Prop=Side,SideEnum:Name,[None],1,0,?
  943. Column1Prop=AircraftToStart,Entity:Name,[None],1,0,Choose an aircraft for the player to start the mission with.
  944. Column2Prop=BriefFileName,string,[None],1,0,Reference to mission brief
  945. Column3Prop=MedalPtr,Medal:Name,0,1,0,?
  946. Column4Prop=MinMedalScore,int,0,1,0,?
  947. Column5Prop=MedalMsg,string,[None],1,0,text of the annoncment
  948. Column6Prop=OnTheFlyPassMsgPtr,Msg:Name,0,1,0,?
  949. Column7Prop=PassMsgPtr,Msg:Name,0,1,0,?
  950. Column8Prop=PassDebriefPtr,DebriefEvent:Name,Pass,1,0,?
  951. Column9Prop=FailMsgPtr,Msg:Name,0,1,0,?
  952. Column10Prop=FailDebriefPtr,DebriefEvent:Name,Fail,1,0,?
  953. Column11Prop=LoadingScreenFileName,string,[None],1,0,?
  954. Column12Prop=PassPictureFileName,string,[None],1,0,?
  955. Column13Prop=ExplodeIconFileName,string,[None],1,0,?
  956. Key=0|
  957. [MissionSideData];_______________________________________
  958. Group=Player
  959. Column0Prop=MissionName,string,[None],1,0,Written by Sim
  960. Column1Prop=Side,string,[None],1,0,Written by Sim
  961. Column2Prop=MinSuccessTime,int,0,1,0,Best time for mission success.
  962. Column3Prop=MissionPlayedCounter,int,0,1,0,Counts how many time mission is played.
  963. Column4Prop=BestScore,int,0,1,0,Best mission score.
  964. Column5Prop=MaxAAKills,int,0,1,0,As is.
  965. Column6Prop=MaxAGKills,int,0,1,0,As is.
  966. Column7Prop=ScoreFactor,float,1,1,0,enables cheat preferences score calculations
  967. Key=0|1|
  968. [MotionScript];_______________________________________
  969. Group=Mission
  970. Column0Prop=Name,string,[None],1,0,?
  971. Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?
  972. Column2Prop=Type,MotionScriptEnum:Name,0,1,0,?
  973. Column3Prop=TimeToNextEntry,int,0,1,0,?
  974. Column4Prop=NextEntry,MotionScript:Name,0,1,0,?
  975. Column5Prop=Param1,string,[None],0,0,?
  976. Column6Prop=Param2,string,[None],0,0,?
  977. Column7Prop=Param3,string,[None],0,0,?
  978. Column8Prop=Param4,string,[None],0,0,?
  979. Column9Prop=Param5,string,[None],0,0,?
  980. Column10Prop=Sorting,int,0,1,0,?
  981. Key=0|1|
  982. [MotionScriptEnum];_______________________________________
  983. Group=Admin
  984. Column0Prop=Name,string,[None],1,0,?
  985. Column1Prop=Number,int,0,1,0,?
  986. Column2Prop=Field1Label,string,[None],1,0,?
  987. Column3Prop=Field1Type,string,[None],1,0,?
  988. Column4Prop=Field2Label,string,[None],1,0,?
  989. Column5Prop=Field2Type,string,[None],1,0,?
  990. Column6Prop=Field3Label,string,[None],1,0,?
  991. Column7Prop=Field3Type,string,[None],1,0,?
  992. Column8Prop=Field4Label,string,[None],1,0,?
  993. Column9Prop=Field4Type,string,[None],1,0,?
  994. Column10Prop=Field5Label,string,[None],1,0,?
  995. Column11Prop=Field5Type,string,[None],1,0,?
  996. Key=0|
  997. [Msg];_______________________________________
  998. Group=Admin
  999. Column0Prop=Type,AudioType:Type,0,1,0,?
  1000. Column1Prop=SubType,AudioType:SubType,0,1,0,?
  1001. Column2Prop=Name,string,[None],1,0,?
  1002. Column3Prop=AudioFileName,string,[None],1,0,?
  1003. Column4Prop=Text,string,[None],1,0,?
  1004. Key=2|
  1005. [NameEnum];_______________________________________
  1006. Group=Admin
  1007. Column0Prop=Name,string,[None],1,0,?
  1008. Column1Prop=ShortName,string,[None],1,0,?
  1009. Column2Prop=IsWeapon,bool,0,1,0,?
  1010. Key=1|
  1011. [ObjectData];_______________________________________
  1012. Group=Player
  1013. Column0Prop=MissionName,string,[None],1,0,Written by Sim
  1014. Column1Prop=MissionSide,string,[None],1,0,Written by Sim
  1015. Column2Prop=BaseObject,string,[None],1,0,Written by Sim
  1016. Column3Prop=Kills,int,0,1,0,How many times this object was destroyed by player side.
  1017. Column4Prop=PlayerKills,int,0,1,0,How many times this object was killed by the Player.
  1018. Column5Prop=Losses,int,0,1,0,How many times this object was destroyed by enemy side.
  1019. Column6Prop=FriendlyKills,int,0,1,0,How many times this object was destroyed by its own side.
  1020. Column7Prop=TotalPlayerControlTime,int,0,1,0,How many seconds this object was controlled by the player.
  1021. Column8Prop=PlayerLostWhileUsing,int,0,1,0,How many times this object was lost while used by player.
  1022. Column9Prop=PlayerKillsWhileUsing,int,0,1,0,How many kills were done with this object while used by player.
  1023. Column10Prop=PlayerCrashedWhileUsing,int,0,1,0,The Number of times the player has crashed
  1024. Key=0|1|2|
  1025. [ObjectHierarchy];_______________________________________
  1026. Group=Mission
  1027. Column0Prop=Type,string,[None],1,0,?
  1028. Column1Prop=Base,ObjectHierarchy:Type,0,1,0,?
  1029. Key=0|
  1030. [ObjectTypeEnum];_______________________________________
  1031. Group=Admin
  1032. Column0Prop=ObjectTypeEnum,string,[None],1,0,?
  1033. Column1Prop=ObjectSubTypeEnum,string,[None],1,0,?
  1034. Column2Prop=IsWeapon,bool,0,1,0,?
  1035. Key=0|1|
  1036. [OperatorEnum];_______________________________________
  1037. Group=Admin
  1038. Column0Prop=Name,string,[None],1,0,?
  1039. Column1Prop=Number,int,0,1,0,?
  1040. Key=0|
  1041. [PassFailTermsEnum];_______________________________________
  1042. Group=Admin
  1043. Column0Prop=Name,string,[None],1,0,?
  1044. Column1Prop=Number,int,0,1,0,?
  1045. Key=0|
  1046. [Path];_______________________________________
  1047. Group=Mission
  1048. Column0Prop=Name,string,[None],1,0,?
  1049. Column1Prop=IsFlightPlan,bool,0,1,0,?
  1050. Column2Prop=Description,string,[None],1,0,?
  1051. Key=0|
  1052. [PlaneExt];_______________________________________
  1053. Group=Admin
  1054. Column0Prop=Name,string,[None],1,0,?
  1055. Column1Prop=JTIDS,bool,0,1,0,If checked
  1056. Column2Prop=LANTIRN,bool,0,1,0,If checked
  1057. Column3Prop=IsTanker,bool,0,1,0,True if plane is tanker.
  1058. Key=0|
  1059. [PlayerData];_______________________________________
  1060. Group=Simulation
  1061. Column0Prop=PilotName,string,[None],1,0,?
  1062. Column1Prop=PilotDBFileName,string,[None],1,0,?
  1063. Column2Prop=PilotCallsign,string,[None],1,0,?
  1064. Column3Prop=PilotInfo,string,[None],1,0,?
  1065. Column4Prop=PilotPictureFileName,string,[None],1,0,?
  1066. Column5Prop=DefaultPilotForLogin,bool,0,1,0,?
  1067. Column6Prop=GameCompleted,string,[None],1,0,?
  1068. Column7Prop=BestScore,string,[None],1,0,?
  1069. Column8Prop=RankPtr,PlayerRank:Rank,[None],1,0,?
  1070. Column9Prop=MedalGranted,bool,0,1,0,?
  1071. Column10Prop=NumberOfFlownMissions,int,0,1,0,?
  1072. Column11Prop=TotalFlightTime,int,0,1,0,Player total flight time
  1073. Key=0|
  1074. [PlayerRank];_______________________________________
  1075. Group=Admin
  1076. Column0Prop=Rank,RankEnum:Name,[None],1,0,?
  1077. Column1Prop=MsgIndex,Msg:Name,[None],1,0,?
  1078. Key=0|
  1079. [Preferences];_______________________________________
  1080. Group=Player
  1081. Column0Prop=Name,string,[None],1,0,Name of Preference
  1082. Column1Prop=Value,string,[None],1,0,Value of preference
  1083. Column2Prop=DefaultValue,string,[None],1,0,Default value of preference
  1084. Key=0|
  1085. [QmeObjects];_______________________________________
  1086. Group=Admin
  1087. Column0Prop=ObjectPtr,BaseObject:Name,[None],1,0,available planes for QME
  1088. Column1Prop=IsControled,bool,0,1,0,player controled planes
  1089. Column2Prop=IsBlueForce,bool,0,1,0,can be used on blue side
  1090. Column3Prop=IsRedForce,bool,1,1,0,can be used on red side ( all planes)
  1091. Key=0|
  1092. [RankData];_______________________________________
  1093. Group=Player
  1094. Column0Prop=RankName,string,[None],1,0,Written by Sim
  1095. Column1Prop=GrantedInMission,string,[None],1,0,What mission the rank was granted in.
  1096. Column2Prop=FlightHoursAtPromotion,int,0,1,0,Number of flight hours at promotion.
  1097. Key=0|
  1098. [RankEnum];_______________________________________
  1099. Group=Admin
  1100. Column0Prop=Index,int,0,1,0,index for sorting the ranks
  1101. Column1Prop=Name,string,[None],1,0,?
  1102. Column2Prop=Score,int,0,1,0,The score required for getting the rank.
  1103. Column3Prop=IconFileName,string,[None],1,0,the path to the bmp file name
  1104. Column4Prop=RankMsg,string,[None],1,0,this will be displayed at new Rank screen
  1105. Key=0|
  1106. [ReactionEvent];_______________________________________
  1107. Group=Mission
  1108. Column0Prop=Name,string,[None],1,0,?
  1109. Column1Prop=DebriefEventPtr,DebriefEvent:Name,0,1,0,?
  1110. Column2Prop=MaxExecutions,int,1,1,0,?
  1111. Column3Prop=MsgPtr,Msg:Name,0,0,0,?
  1112. Column4Prop=AudioDelay,int,0,0,0,?
  1113. Column5Prop=Frequency,int,0,1,0,?
  1114. Column6Prop=MustOccure,bool,0,1,0,If True
  1115. Column7Prop=MustNotOccure,bool,0,1,0,If True
  1116. Column8Prop=Description,string,[None],1,0,Description for UME purpose
  1117. Key=0|
  1118. [ReorgEnum];_______________________________________
  1119. Group=Admin
  1120. Column0Prop=Name,string,0,1,0,?
  1121. Column1Prop=Number,int,0,1,0,?
  1122. Key=0|
  1123. [ResourceCategoryEnum];_______________________________________
  1124. Group=Admin
  1125. Column0Prop=Name,string,[None],1,0,?
  1126. Key=0|
  1127. [ResourceManagement];_______________________________________
  1128. Group=Player
  1129. Column0Prop=CampaignPtr,Campaign:Name,[None],1,0,?
  1130. Column1Prop=Name,ResourceNameEnum:Name,[None],1,0,?
  1131. Column2Prop=Category,ResourceCategoryEnum:Name,[None],1,0,?
  1132. Column3Prop=InitialQuantity,int,0,1,0,?
  1133. Column4Prop=Quantity,int,0,1,0,?
  1134. Key=0|1|
  1135. [ResourceNameEnum];_______________________________________
  1136. Group=Admin
  1137. Column0Prop=Name,string,[None],1,0,?
  1138. Column1Prop=DisplayName,string,[None],1,0,display name for re man
  1139. Key=0|
  1140. [ResourcesRequiredForNextMission];_______________________________________
  1141. Group=Mission
  1142. Column0Prop=Name,ResourceManagement:Name,[None],1,0,?
  1143. Column1Prop=Quantity,int,0,1,0,?
  1144. Key=0|
  1145. [SideEnum];_______________________________________
  1146. Group=Admin
  1147. Column0Prop=Name,string,Blue,1,0,?
  1148. Column1Prop=Number,int,0,1,0,?
  1149. Key=0|
  1150. [StationaryExt];_______________________________________
  1151. Group=Admin
  1152. Column0Prop=Name,string,[None],1,0,?
  1153. Key=0|
  1154. [TakeoffLocations];_______________________________________
  1155. Group=Mission
  1156. Column0Prop=PathPtr,Path:Name,[None],1,0,?
  1157. Column1Prop=AirbasePtr,Entity:Name,[None],1,0,?
  1158. Key=0|1|
  1159. [TemplateMission];_______________________________________
  1160. Group=Mission
  1161. Column0Prop=TemplateMissionName,MissionList:Name,[None],1,0,?
  1162. Key=0|
  1163. [Terrain];_______________________________________
  1164. Group=Admin
  1165. Column0Prop=Name,string,[None],1,0,Has to the same name as in CTM_DB.ini
  1166. Column1Prop=MinX,float,0,1,0,The first X position where we can see terrain.
  1167. Column2Prop=MaxX,float,600000,1,0,The last X position where we begin see black area.
  1168. Column3Prop=MinY,float,0,1,0,The first Y position where we can see terrain.
  1169. Column4Prop=MaxY,float,600000,1,0,The first Y position where we begin see black area.
  1170. Column5Prop=DefaultCameraX,float,0,1,0,The default camera X position for this terrain.
  1171. Column6Prop=DefaultCameraY,float,0,1,0,Default camera Y position.
  1172. Column7Prop=BaseMission1,MissionList:Name,[None],1,0,The first BaseMission (TemplateMission) to load
  1173. Column8Prop=BaseMission2,MissionList:Name,[None],1,0,The second BaseMission (TemplateMission) to load
  1174. Column9Prop=BaseMission3,MissionList:Name,[None],1,0,The 3 BaseMission (TemplateMission) to load
  1175. Column10Prop=BaseMission4,MissionList:Name,[None],1,0,?
  1176. Column11Prop=BaseMission5,MissionList:Name,[None],1,0,?
  1177. Key=0|
  1178. [TimeEvent];_______________________________________
  1179. Group=Mission
  1180. Column0Prop=Name,string,[None],1,0,?
  1181. Column1Prop=SecondsFromBeginning,int,0,1,0,?
  1182. Column2Prop=ReactionEventPtr,ReactionEvent:Name,[None],1,0,?
  1183. Key=0|
  1184. [TowerMsg];_______________________________________
  1185. Group=Admin
  1186. Column0Prop=CampaignPtr,Campaign:Name,0,1,0,?
  1187. Column1Prop=MsgPtr,Msg:Name,0,1,0,?
  1188. Key=0|
  1189. [TriggerScript];_______________________________________
  1190. Group=Mission
  1191. Column0Prop=Name,string,[None],1,0,?
  1192. Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?
  1193. Column2Prop=Type,TriggerScriptEnum:Name,0,1,0,?
  1194. Column3Prop=TimeToNextEntry,int,0,1,0,?
  1195. Column4Prop=NextEntry,TriggerScript:Name,0,1,0,?
  1196. Column5Prop=Param1,string,[None],0,0,?
  1197. Column6Prop=Param2,string,[None],0,0,?
  1198. Column7Prop=Param3,string,[None],0,0,?
  1199. Column8Prop=Param4,string,[None],0,0,?
  1200. Column9Prop=Param5,string,[None],0,0,?
  1201. Column10Prop=Sorting,int,0,1,0,?
  1202. Key=0|1|
  1203. [TriggerScriptEnum];_______________________________________
  1204. Group=Admin
  1205. Column0Prop=Name,string,[None],1,0,?
  1206. Column1Prop=Number,int,0,1,0,?
  1207. Column2Prop=Field1Label,string,[None],1,0,?
  1208. Column3Prop=Field1Type,string,[None],1,0,?
  1209. Column4Prop=Field2Label,string,[None],1,0,?
  1210. Column5Prop=Field2Type,string,[None],1,0,?
  1211. Column6Prop=Field3Label,string,[None],1,0,?
  1212. Column7Prop=Field3Type,string,[None],1,0,?
  1213. Column8Prop=Field4Label,string,[None],1,0,?
  1214. Column9Prop=Field4Type,string,[None],1,0,?
  1215. Column10Prop=Field5Label,string,[None],1,0,?
  1216. Column11Prop=Field5Type,string,[None],1,0,?
  1217. Key=0|
  1218. [TsdFilterCategory];_______________________________________
  1219. Group=Admin
  1220. Column0Prop=FilterCategory,string,[None],1,0,Filter Categories
  1221. Key=0|
  1222. [UserMissionExt];_______________________________________
  1223. Group=Mission
  1224. Column0Prop=revivalCount,int,0,1,0,for qme missions
  1225. Column1Prop=revivalDelay,float,0,1,0,for qme mission
  1226. Column2Prop=creatorInformation,string,[None],1,0,for qme
  1227. Column3Prop=creatorCallsign,string,[None],1,0,for qme
  1228. Column4Prop=IsAirToAir,bool,1,1,0,for qme
  1229. Column5Prop=IsAirToGround,bool,0,1,0,for qme missions
  1230. Column6Prop=weaponReload,bool,0,1,0,Reload weapons in multiplayer
  1231. Column7Prop=EnemyLevel,int,2,1,0,enemu level for qme missions
  1232. Key=0|
  1233. [Waypoint];_______________________________________
  1234. Group=Mission
  1235. Column0Prop=PathPtr,Path:Name,0,1,0,?
  1236. Column1Prop=Index,int,0,1,0,?
  1237. Column2Prop=Name,string,[None],1,0,?
  1238. Column3Prop=X,float,0,1,0,?
  1239. Column4Prop=Y,float,0,1,0,?
  1240. Column5Prop=Z,float,0,1,0,?
  1241. Column6Prop=AGL,float,0,1,0,?
  1242. Column7Prop=Distance,float,0,1,0,?
  1243. Column8Prop=TimeToNextWpt,float,0,1,0,?
  1244. Column9Prop=Speed,float,0,1,0,?
  1245. Column10Prop=Stage,WptStageEnum:Name,UnDefined,1,0,?
  1246. Column11Prop=Editable,bool,0,1,0,?
  1247. Column12Prop=AppearOnTSD,bool,0,1,0,?
  1248. Column13Prop=Heading,int,0,1,0,?
  1249. Key=0|1|
  1250. [WeaponCategoryEnum];_______________________________________
  1251. Group=Admin
  1252. Column0Prop=Name,string,AA,1,0,?
  1253. Key=0|
  1254. [WeaponConfiguration];_______________________________________
  1255. Group=Admin
  1256. Column0Prop=Name,string,[None],0,0,?
  1257. Column1Prop=CarrierPtr,BaseObject:Name,0,0,0,?
  1258. Column2Prop=NumberOfStations,BaseObject:StationsQuantity,1,0,0,?
  1259. Column3Prop=WeaponPtr,WeaponExt:Name,0,1,0,?
  1260. Column4Prop=S1,int,0,1,0,?
  1261. Column5Prop=S2,int,0,1,0,?
  1262. Column6Prop=S3,int,0,1,0,?
  1263. Column7Prop=S4,int,0,1,0,?
  1264. Column8Prop=S5,int,0,1,0,?
  1265. Column9Prop=S6,int,0,1,0,?
  1266. Column10Prop=S7,int,0,1,0,?
  1267. Column11Prop=S8,int,0,1,0,?
  1268. Column12Prop=S9,int,0,1,0,?
  1269. Column13Prop=S10,int,0,1,0,?
  1270. Column14Prop=S11,int,0,1,0,?
  1271. Key=1|3|
  1272. [WeaponData];_______________________________________
  1273. Group=Player
  1274. Column0Prop=MissionName,string,[None],1,0,Written By Sim
  1275. Column1Prop=MissionSide,string,[None],1,0,Written by Sim
  1276. Column2Prop=WeaponName,string,[None],1,0,Written by Sim
  1277. Column3Prop=Fired,int,0,1,0,How many weapons of this type were fired.
  1278. Column4Prop=Hits,int,0,1,0,How many weapons of this type have hit the enemy.
  1279. Column5Prop=Kills,int,0,1,0,How many weapons of this type killed the enemy.
  1280. Column6Prop=PlayerKilled,int,0,1,0,How many times the player was killed by this weapon.
  1281. Column7Prop=PlayerEjected,int,0,1,0,How many times the player ejected after hit by this weapon.
  1282. Key=0|1|2|
  1283. [WeaponExt];_______________________________________
  1284. Group=Admin
  1285. Column0Prop=Name,NameEnum:ShortName,[None],1,0,?
  1286. Column1Prop=WeaponDispName,string,[none],1,0,display name for mission Log
  1287. Column2Prop=Type,ObjectTypeEnum:ObjectTypeEnum,[None],1,0,?
  1288. Column3Prop=SubType,ObjectTypeEnum:ObjectSubTypeEnum,[None],1,0,?
  1289. Column4Prop=Description,string,[None],1,0,?
  1290. Column5Prop=Side,WeaponSide:Side,Western,1,1,Internal DME filter
  1291. Column6Prop=DebriefCategoryPtr,DebriefCategoryEnum:Name,Other,1,0,Defines the weapon category for the debrief screen.
  1292. Column7Prop=Category,WeaponCategoryEnum:Name,AA,1,1,Internal DME filter.
  1293. Column8Prop=Pressure,float,0,1,0,?
  1294. Column9Prop=Radius,float,0,1,0,?
  1295. Column10Prop=Drag,float,0,1,0,?
  1296. Column11Prop=Weight,float,0,1,0,?
  1297. Column12Prop=MaxRange,float,0,1,0,?
  1298. Column13Prop=PenetrationFactor,float,1,1,0,Defines the weapon's penetration factor.
  1299. Column14Prop=NormalGraphicRepPtr,GraphicRep:Name,0,1,0,?
  1300. Column15Prop=LoadoutFilter,LoadoutFilterEnum:Name,AA,1,0,Define the weapon category for the Loadout screen filter.
  1301. Key=0|
  1302. [WeaponSide];_______________________________________
  1303. Group=Admin
  1304. Column0Prop=Side,string,Western,1,0,?
  1305. Key=0|
  1306. [WeaponTypeEnum];_______________________________________
  1307. Group=Admin
  1308. Column0Prop=WeaponType,ObjectTypeEnum:ObjectSubTypeEnum,[None],1,1,DME only table for linked to is current weapon condidtion
  1309. Key=0|
  1310. [WingmanCommandsEnum];_______________________________________
  1311. Group=Admin
  1312. Column0Prop=Name,string,[None],1,1,A list of all Wingman commands
  1313. Key=0|
  1314. [Wizard];_______________________________________
  1315. Group=Admin
  1316. Column0Prop=Name,string,[None],1,0,The name of this wizard.
  1317. Column1Prop=Description,string,[None],1,0,The path of a Text or HTML file that describes this wizard.
  1318. Key=0|
  1319. [WizardStage];_______________________________________
  1320. Group=Admin
  1321. Column0Prop=Name,string,[None],1,0,The name of this wizard stage.
  1322. Column1Prop=WizardPtr,Wizard:Name,[None],1,0,A pointer to Wizard.Name.
  1323. Column2Prop=Stage,int,0,1,0,The stage number.
  1324. Column3Prop=ContextPtr,Context:Name,[None],1,0,A pointer to the appropriate entry in the Context table.
  1325. Column4Prop=DefaultPassFail,PassFailTermsEnum:Name,[None],1,0,The default Pass/Fail Conditions of target.
  1326. Column5Prop=DefaultTSD,bool,0,1,0,Default Appear on TSD.
  1327. Column6Prop=DefaultTask,FormationCategoryBrains:BrainPtr,[None],1,0,Default task.
  1328. Column7Prop=DefaultPlaneType,FormationTemplate:Name,[None],1,0,The default plane type.
  1329. Column8Prop=DefaultMissionEndTime,int,0,1,0,Default Mission End Time Event (in seconds).
  1330. Column9Prop=Description,string,[None],1,0,The path of a Text or HTML file that describe this stage.
  1331. Column10Prop=GroupNameDefault,FormationName:Name,[None],1,0,Used as default name in the Formation Tab.
  1332. Key=0|
  1333. [WptStageEnum];_______________________________________
  1334. Group=Admin
  1335. Column0Prop=Name,string,[None],1,0,?
  1336. Column1Prop=Number,int,0,1,0,?
  1337. Column2Prop=AppearInUME,bool,0,1,0,specified if this stage is appear in the UME.
  1338. Key=0|
  1339.